pluviosamods: (mirrors)
Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviosa2025-01-31 10:10 pm
Entry tags:

EVENT - Ripple and Warp IC log (part 1!)

ripple and warp
Hello and welcome to the IC log for Pluviosa's Fourth Wall event, Ripple and Warp!

In addition to providing information about how characters arrive on the new deck (whether they're existing passengers or not), this post also serves as a place where Fourth Wall characters can post top-levels without joining the game community.

Further information on Fourth Walls in general and the other accompanying OOC updates to the game can be found on the OOC information post here. This post also serves in lieu of a regular between-events Test Drive.

Finally, you may now start sending in your applications to keep your AU, CRAU, and so on characters around after the Fourth Wall! Be sure to note the minor changes to the Applications page (namely, the addition of an "AU information" section).

Without further ado - How did you get here? And more importantly, where is 'here' anyway?

existing characters

Whether or not characters remember falling asleep on the evening of Day 37, they wake up somewhere different on Day 38, lying on a couch in an almost-familiar room. The couch is similar to the ones in the lounge, though those with keen noses will note that the cushions don't smell the same - there's no scent of your fellow passengers, or of the faint hint of an unknown, arid place that first accompanied the clean furnishings the Ship dragged out.

The room isn't one you've been in before, either, but it's still clearly on the Ship somewhere - there's the familiar motion of the legs moving, and the overhead emergency lights (the only source of light initially in the room) are the same as the ones in the hallways on Fern that the Ship has been working so hard to restore. However, that doesn't mean that it's hard to see - indeed, considering the contents of the room, the low lighting might be a blessing in disguise.

It's full of mirrors.

Not only the sorts of mirrors that character would expect to find, the ones that have been missing from the Ship's bathrooms and other expected places, though there are certainly plenty of those in the room - but the walls, the door, and the ceiling are also all mirrors. Mirrors hang on a portion of the larger furniture in what appears to be the living room of a suite. It's not as dramatic as it could be, but aside from the couch characters wake up on, it's pretty close. The floor, at least, is not reflective mirrors, though it's not much less shiny - instead of the usual hotel-esque carpet of the suites, there's seamless stone tile in stormcloud grey, slight variations in the color indicating marble. And all of those reflective surfaces are perfectly clean - although it's possible to find dried spots of decay on the backs of the mirrors, overall, it seems as though time doesn't have claim on this part of the Ship, much less the Growth.

And of course, where there are mirrors, there are reflections.

Some of them - probably the majority - are normal, perfect mirrors of the person the character expects to see. Some of them are distorted, but in a normal, mundane way - funhouse mirrors among the panels on the walls, making you wide or skinny or warped.

And then some of them show reflections of you that are distorted, not as in bent, but as in there being something different about the you that's in them. Different clothes; different hair; different age; different species. Added scars, or missing ones; limbs missing, or replaced with something else. A completely unknown you in the mirror.

For the most part, these altered reflections act the way you would expect, imitating the movements of the rest of the reflections in the room. But sometimes they don't. Sometimes they climb out of the mirror - and whether they're friendly or not remains to be seen.

There's a note on the mirror-topped table next to the couch. In backwards writing that needs to be held up to a mirror to be read easily, it says:

Thanks for visiting! I'm sorry I couldn't be there to meet you, but there's just so many people here today!

I wonder if you'll get a chance to meet the real you?

Good luck!




new characters and visitors

For those who are new around here, the method of arrival is... a bit different. This applies equally to characters who are just here for the fourth wall (alternates of existing characters etc) or those who will be apped as permanent residents - there isn't a distinction to these categories until the end of the event.

These characters arrive with a first sensation of being pressed against a hard, glass surface - not unlike the whispers of sensation that haunted the existing passengers over the last few days. The difference is that this time, the glass you're pressed against isn't a horizontal floor or bed - it's vertical or at least mostly vertical, and you can tell which way is down.

Or, put another way: Newly arrived characters start their boatride on the wrong side of the mirrors that are packed away into the unknown deck. They are facing towards the real world side, the way they would if they were reflections made physical, but turning around and looking behind them is nearly impossible.

Indeed, there's a growing pressure forcing them against the glass barrier. It grows harder and harder to breathe, almost like drowning, or being crushed by water pressure -

Until, just when you think you can't survive any more, something gives way, and you stumble out of the mirror into the real world. It's not the glass breaking - it's more like forcing your way through a soap bubble or the membrane that sits inside an eggshell that separates the hard pieces from the white. Water, too, cascades down out of the mirror with you, splattering all over the floor, but it's just water, and it doesn't seem to have left more than a bit of surface dampness on you.

However, when characters turn around, they will find that while the glass is still in place and unbroken, the mirror will no longer reflect anything - not even the shine of light cast on the glass - rendering these mirrors completely black. This reflectivity stays on the puddle of water around your feet instead, which aggressively reflects the area around it even if taken elsewhere - even if poured into a cup. In motion, it's too transparent to be taken for mercury or silver, but when pooled undisturbed, it does not ripple in response to the motion of the ship. Only the actions of characters or other forces can cause ripples. Otherwise, it appears to be normal water.

Characters who are alternates of each other might come out of the mirrors while they're literally being reflected (a certain surprise for those who are on the normal side of the mirror doing the looking), but they might also just appear in rooms all by themselves, or in the presence of someone else they know (or think they know). Those who don't have any immediate connections among the current passengers are more likely to appear in some empty room, but ultimately this is left to player discretion.


shallower reflections

Not all reflections are as potentially friendly as those played by those of us on the player side of the screen, however. In addition to the "deeper" reflections played by real humans, who have or at least appear to have personalities and histories of their own, there are also "shallow" reflections. Unlike the Fourth Wall arrivals, shallow reflections can't be of characters who aren't present at the time - they only appear in response to characters looking into mirrors (whether those characters are existing residents or new arrivals).

The shallow reflections come out of the mirrors just like the Fourth Wall arrivals, but there's always something a little off about them. Some of them stay reversed like a reflection; some of them don't make any noise when they move and cannot speak; some of them come out of the mirrors with the funhouse-esque warped reflections and stay that way. Like their more 'real' counterparts, the mirrors the shallow reflections come out of turn completely flat, unreflective black; unlike their counterparts, they don't really hesitate in striding out, much less stumble and potentially collapse.

What do they want? To shove whoever they're a reflection of into the black mirror they came from. What happens if they succeed?

You die. I mean, probably. There's no way of knowing unless one of them does succeed, after all. If you want your character to die in this fashion, please let the mod team know. While we cannot guarantee that interesting things will happen to all characters (and those who are only here to visit for the Fourth Wall are not eligible), this may have permanent consequences for your character, take them out of play for longer ICly than a typical death, or impact other characters in the game beyond the typical levels of emotional harm. Or some combination of all three.

Fortunately, the shallow reflections only have physical strength on their side - they do not possess any powers of those they take the shapes of, and they can be killed in largely the same way as unremarkable flesh and blood humans. A killing blow causes them to collapse into the same hyper-reflective water as described above; the mirror they came out of remains black.

??? deck

The deck itself is open fully to character navigation. Like the lab specimen storage of Zinnia, this deck - whose name is not posted anywhere for characters to find easily - is clear of any signs of Growth, and manages to feel chilly even if you get up to the top deck where the sun is shining.

Or... Should be shining. Regardless of the weather on other deck dimensions, the skies above this deck are
always, at best, a cloudy, half-stormy grey. The air above hangs tense, like the clouds are waiting for something to happen. Unlike the other instances of Ship weather, you don't need Neuvillette's particular affinity with water to sense it - any character with empathic or telepathic powers will be able to feel the sense of looming, helpless frustration in the clouds.

The most notable feature of this deck, of course, is that it's full of mirrors. Indeed, it's not only the mirrors that are missing from the suite bathrooms, the public restrooms by the cafeteria, and so on - there are far more mirrors than the Ship would reasonably need to outfit the decks it has, even including the multidimensional nature of it. Mirrors hang from the walls, and then more mirrors lean against those, or against the other furnishings, or even against each other (since some of them are standing mirrors), and the groups against the walls are often five or six panels deep with the largest at the back the side of the glass panels of the Ship's sliding glass balcony doors. (Yes, those are also replaced by mirrors, reflective in both directions.) Tabletops are reflective in their own rights, and then littered with even more, antique-looking hand mirrors and makeup compacts and those little circular mirrors sold in bags by the dozen at the craft store, only an inch across.

Considering all the reflective surfaces, it might be a good thing that there is only emergency power supplied to this deck - enough to keep the guide lights on and ensure that the sliding doors (though not the elevators) are working, and that whatever system pumps water through the faucets and showers is still going. The water is all cold, however, and there isn't any food available on the deck so far as characters are able to find. In the place where characters are used to finding the cafeteria, there is instead a terrifying mirrored bar filled with empty bottles and glasses as well as - well. Take a guess.

With the exception of the sliding glass doors in the suites, the glass of windows and so forth seems to be what it should be - though it's more reflective than seems natural, too. Like Zinnia, the cleaniness of this deck means that characters have full run of it, all the way down to the lounge on the bottom of the Ship - which is the only place that isn't completely clean on this deck. The super-reflective water that pours out of the mirrors seems to have flowed down here at some point, where it sits, unaffected by the motion of the Ship, about an inch deep across the entire floor. This water is the only feature down in the bottom lounge - there is no furniture, in contrast to its Zinnia counterpart.

And on this floor, at the very bottom, and only this floor, the reflective water has the smell - only the smell, not any other qualities - of fresh blood.

The Ship will not answer characters here - although the terminals in the residential deck that can normally be used to communicate with it (in whatever limited capacity) are present, their screens are (of course!) mirrors, and unresponsive. There's also no signs of drones about, not even the basic roomba-like cleaning drones; there's no evidence that they've been here recently, either.

A follow-up log, in which the Ship manages to make contact with characters wherever they are, will be posted later (mod goal time is 2-3 weeks from now). That log will take place on Day 40 and will bring with it food (for everyone who has gotten very hungry by then) and drone assistance, but whether characters actually manage to escape at that point or later on on Day 42 is left open to the opinions of you, the players! Both current players and visitors will be able to vote in a Discord poll on the matter, to be posted in the Discord announcements channel tomorrow (after you've had the chance to sleep on this post and let it cook in your brains a little).

Happy playing! Questions can be asked on Discord or added to the usual questions header below this post.
experimentum: (Default)

[personal profile] experimentum 2025-02-01 07:05 am (UTC)(link)
Do the mirror-creatures trying to shove characters into the mirrors have blood?
experimentum: (absolutely do not approve)

Casper LeBlanc Sr. | Tabletop OC

[personal profile] experimentum 2025-02-01 07:17 am (UTC)(link)
[Just as a warning, Casper LeBlanc Sr. is somewhat sociopathic, definitely verbally abusive and dismissive, and has a very triggering past related to World War II. I will be warning in subject lines, but if anything comes up that makes you uncomfortable please talk to me and we can change it.]


Reflections

He's a bit irritated when he's pushed into the mirror - or out of it? - and arrives on a strange... well, it seems like a cruise ship. He looks around and tries to figure out what's going on. He can sense... death. And he can sense one particularly strong point of death energy and -

... No. There's more than one. Well, he'll find the boy eventually.


Shallows

There's not really much point in him trying to get much information out of these things. They're trying to kill him, and so he's got to kill them first. He makes a dismissive gesture and the figure menacing him drops to the ground, coughing up blood. He huffs and nudges it with a shoe.

No sense in staying if it's not going to be available to study later. He turns as it starts to turn into mirror-water. He's already got a sample.


Encounter (cw: emotional/verbal abuse)

He does find the boy eventually, and Casper just... freezes when he sees his father. It's not hard to find him, since he starts following along with the man as soon as he's instructed to do so.

"I should have known you'd have gotten yourself into some sort of mess." "I just -"

The younger LeBlanc is silenced with a sharp look. "You've a role to fulfill, you know. You can't be dawdling here."

"I'm not trying to stay here -" "I didn't ask for your input."

The 'conversation' continues along these lines as the two wander through the hall.


Wildcard

[Want something else? Hit me up on Discord.]
airplaneskyward: (Default)

[personal profile] airplaneskyward 2025-02-01 07:20 am (UTC)(link)
If someone is tracking a normal boat character using their blood, would any mirror doubles also register as having the same blood?
airplaneskyward: (like ugh)

Encounter

[personal profile] airplaneskyward 2025-02-01 07:23 am (UTC)(link)
Shang Beida did not enjoy waking up in a strange place minus boyfriend, and he's been following his tracker on Casper to try and get back to him. There's a weird sort of echo on the feedback, like there's... someone related to Casper on the boat? Which, Shang Beida hates everyone related to Casper, so his hackles are already up when he comes within range to hear a the cold voice of an older man berating Casper and shutting down everything he tries to say in response.

He shifts his belt so that his sword is behind his back, so it won't be visible to he has a horrible suspicion who he's about to see, and hurries around the corner.

"Casper? Are you okay?"

That guy... definitely looks enough like Casper to be his horrible Nazi dad. Would Casper be mad if he just like, immediately stabbed the guy? Probably.

He still really wants to.
aureliasharr: (Default)

Re: QUESTIONS

[personal profile] aureliasharr 2025-02-01 07:35 am (UTC)(link)
Can the mirror's be broken? Any of them? Some of them?
aureliasharr: (Default)

Re: Casper LeBlanc Sr. | Arrival

[personal profile] aureliasharr 2025-02-01 07:39 am (UTC)(link)
One of those sources of Death energy flares brightly to anyone with the sense to feel it, a wave of cold entropy rushing out into the world along with a distant flicker of green light. Should Leblanc Sr search out that source, he'll find the pale dhampir floating in the middle of the hallway, glowering at a puddle of mirror-water.

Aurelia might have overreacted the moment a reflection of herself had jumped at her, and the whole area is still icy cold. She's in an unpleasant mood, separated from her lab, her friends and in general plunged into an unknown situation, so when she turns to the approaching man she stares him down in silence rather than introducing herself.

There's something vaguely familiar about him though.
experimentum: (please stop poking the corpses)

[personal profile] experimentum 2025-02-01 03:22 pm (UTC)(link)
He stares at her in silence for a few long moments before he sighs and speaks up. "You're not who I was looking for. Though you are interesting."

His own life and death related magic hum at the appearance of this person. He's been alive a long time and she still feels different than what he's used to. Maybe closest to a Euthanatos, but he's not quite sure.

"Are you aware of any details of our situation?"
experimentum: (absolutely do not approve)

[personal profile] experimentum 2025-02-01 03:28 pm (UTC)(link)
Casper looks up at his boyfriend, his eyes lighting up a bit as he sees him - though they're still dimmed more than they usually are. The man looks at Casper and then looks at Shang Beida.

"He's not one of your band and I'm reasonably certain he's not from your school." The unspoken '... So?' hangs in the air and Casper flicks his eyes back to the man, clearing his throat. "I'm... I'm fine. He's... he's someone I met here. He's a friend, that's... that's all."

Casper hates lying, but he's afraid of his dad more than anything else. Except maybe his mother.
airplaneskyward: (angry)

[personal profile] airplaneskyward 2025-02-01 04:27 pm (UTC)(link)
Oh yeah fuck this, anyone who makes Casper this scared can get fucked regardless of who they are. Also fuck the source of his boyfriend’s internalized homophobia.

“I’m someone,” Shang Qinghua agrees. “Shit, what the hell is that behind you?” It’s a distraction but also Bob’s reflection in a mirror is a giant snake which is sort of alarming.

Whether his distraction works or not, Shang Qinghua’s hand flicks out of his sleeve to send a binding talisman sailing at probably-Casper’s-dad’s chest.
experimentum: (it's not wise to anger a mage)

cw: just straight up abuse

[personal profile] experimentum 2025-02-01 05:06 pm (UTC)(link)
Casper looks. Bob doesn't, and neither does Casper's dad. In an instant the paper starts to decay midair, the remnants just flopping on the ground. The man raises an eyebrow.

"Now that's just rude. I don't even know your name." Casper looks up and bites his lip for a moment.

"It's fine, Dad. Let's just go." "Now, now. Someone's trying to attack me. Some kind of binding seal, from what I could see. You don't just throw that at someone without retaliation."

Casper hesitates a moment and takes a deep breath. He can't let Shang Beida get hurt - so he grabs his father's arm and tries to pull him away. The man's eyes flick down to the teenager and he twists his hand so it makes contact with Casper's arm. Immediately the demigod lets go and steps back, coughing as a thin string of bloody ichor dribbles out of his mouth.

"You've never touched me like that before. This is why you don't. You're such a disappointment..."
primordialice: (Default)

[personal profile] primordialice 2025-02-01 06:16 pm (UTC)(link)
Mirror, Mirror

The passage through the mirror is uncomfortable, but pain is just pain and it fades almost immediately once Wriothesley has gone 'through' to... wherever this is. A room full of shining mirrors, save for the pitch black one directly behind him. He taps at it, investigating the surface, and then the curiously reflective water pooling at his feet.

A glance in one of the remaining reflections is enough to tell him that he's reverted to his natural form - a skinny, dark-haired sixteen year old with three vicious-looking red scars down the front of his throat - and his clothes (including Wriothesley's signature fur-collared coat) are hanging on him since he's lost half a dozen inches and at least a hundred pounds. He sighs, his eyes flashing with blue-purple iridescence as he shifts to his more usual form - a perfect doppelganger for the Wriothesley the inhabitants of the boat are familiar with, leaning in to one of the mirrors hanging on the wall to make sure the rest of his scars are in place.

[ooc: feel free to find alt!Wriothesley before or after he shapeshifts or feel free to hit me up on disco if you want to do something else!]
cuttlefishcolours: feferi talksprite looking scared (fear)

Feferi Peixes | Homestuck

[personal profile] cuttlefishcolours 2025-02-01 06:27 pm (UTC)(link)
Feferi comes to awareness short of breath, gills fluttering. Everything is-- wrong somehow, a deep pressure all over like visiting her lusus except she can't breathe, lungs burning, gills flaring desperately, black sparks at the edge of her vision and then-- she stumbles against the sudden release of pressure, collapsing to her knees, catching herself on wet hands (wet?) and inhales, choking.

It's worse than slipping between dream bubbles. With those, it's hazy, warping and shifting like, well, a dream. Here, she feels all too real. She flexes her hands, slowly, staring at the puddle she sits in. The water wicks away from her too smoothly, leaving only the faint impression of dampness. And it's too reflective, a mirror running across the floor. Somehow, she's not surprised to see her eyes reflected back, orange and alive and scared.

Where is she? And what's with all of the mirrors? Whatever is going on, her best bet is exploring this strange place. She's all too eager to leave this unsettling room, and makes her way into the hall, calling out a tentative, "Hello?"
airplaneskyward: (angry)

[personal profile] airplaneskyward 2025-02-01 06:34 pm (UTC)(link)
“You suck so much worse than I even expected somehow,” Shang Beida snaps. “Do not hurt your fucking son, you piece of Nazi shit. He’s worth fucking twelve of you.” He forms a sword seal with his hand and Kao Ci flies through the air at the wrist of the hand that just hurt Casper.
threechipsdown: (eyes glowing vicious smirk)

Roulette | Elation/Finality AU Aventurine

[personal profile] threechipsdown 2025-02-01 06:40 pm (UTC)(link)
Mirror Mirror

Something is pushing Roulette, and it feels inescapable, but it's not right--it's not the right kind of inevitability, it doesn't feel like his murderer. Pushing back against it accomplishes nothing, though, and he's increasingly bad at resisting any kind of inevitabilities since the gala, so he gives up and lets it shove him through a pane of glass, finding himself in a bizarre hall of mirrors.

Well. He might as well look the part. He shifts the illusion on his mask to be a smooth pane of mirror above his face, and goes looking for something interesting.

He’s Not You (closed to Boothill)

Something here almost feels like Garnet, but also not—but it’s enough for Roulette to be able to lean into Finality and let it sketch him a path through the halls to find whoever or whatever it is. He puts his illusion up the usual way, so that his murderer can see through to his real eyes, but everyone else gets the illusion over his mask. When he reaches whatever he’s seeking, he sees familiar black and white hair and extremely unfamiliar clothes.

“Garnet?” He doesn’t think it is, it doesn’t feel like his murderer, but it also doesn’t not feel like his murderer, and honestly it’s very confusing and he would love to be able to outsource any decisions about what he should do, except that would be Garnet’s job, and he’s not here. All he has to lean on on that front is the Finality itself, and a head of Aeragan hair.
theblacklamb: (happy eyes)

[personal profile] theblacklamb 2025-02-01 06:43 pm (UTC)(link)
Mezzetino has no idea where he is, and it’s much less interesting than the Abyss. There’s nothing to fight here.

…or maybe there is. “Brigi!” He flings himself at Brighella’s shoulders to drape himself over them irritatingly. Everything is more interesting when Brighella is there. “You’re here too! Do you know where we are?”
screwubbaboo: (huh)

[personal profile] screwubbaboo 2025-02-01 06:48 pm (UTC)(link)
Boothill's exploring the new mirrored deck, trying to figure out what the fuck is actually going on here, when he hears Aventurine's voice from behind him - except not quite Aventurine, it's close but no cigar. He turns around, getting a look at the man. Blonde hair, shiny pretty eyes - that's definitely Aventurine, but also... the feeling ain't right. The way the man's looking at him is... strange.

"Sorry, pal, I'm Boothill. You lookin' for someone?" He's pretty hard to mix up with anyone else, so he has to wonder who this guy thinks he is.
primordialice: (aside)

[personal profile] primordialice 2025-02-01 06:51 pm (UTC)(link)
"Mezzetino." Brighella shrugs his shoulders to try to get his fellow Harbinger off of him. "I was wondering whether this was one of your teleportation tricks, but if you're asking, I guess not." He knows Mezzetino has to actually know where he's going. "How long have you been here?"
threechipsdown: (cold)

[personal profile] threechipsdown 2025-02-01 06:53 pm (UTC)(link)
Roulette frowns at… Boothill. “You look just like Garnet, you have the Aeragan hair and teeth and you even have his birthmarks. But you’re… you’re a lot more metal than Garnet is. I don’t know where I am, I just got pushed through a mirror here somehow. I was looking for him because I’m always looking for him.” If his murderer is anywhere near him, Roulette wants to be there. Absently, he rubs his thumb over the stump of his missing ring finger.
theblacklamb: (smile)

[personal profile] theblacklamb 2025-02-01 06:56 pm (UTC)(link)
“I didn’t do this, no. This is a very boring place, I can’t find anything to fight. Except you. I’ve been here around ten minutes, you?” Mezzetino lets Brighella shrug him off only to duck around to get in his face instead. “My portals don’t work right here, they just drop me in a random other bit of mirror world. Want to try breaking things?”
primordialice: (chill)

[personal profile] primordialice 2025-02-01 07:07 pm (UTC)(link)
"A whole ten minutes? You must be dying of tedium." How did anyone with this short of an attention span make it to Harbinger level? He puts his hand on his face and 'gently' pushes him away. "Why don't you break a mirror and I'll watch in case it does something interesting?"
screwubbaboo: (ugh)

[personal profile] screwubbaboo 2025-02-01 07:10 pm (UTC)(link)
"Who the fudge is Garnet?" That sounds like a Stoneheart name and that sets Boothill's teeth (very Aeragan, and the Aventurine he knows definitely doesn't know that) on edge. "And who the fudge are you?" He crosses his arms, eyeing not-Aventurine narrowly. "You from the IPC?"