Pluviosa Mods (
pluviosamods) wrote in
pluviosa2024-02-14 09:13 pm
Entry tags:
GAME OPENING LOG
GAME OPENING
There's still dripping everywhere, and the gurgle of standing water shifting and draining to somewhere further down...
... But the sound of the rain outside has stopped. And you haven't heard the thunder in a while.
Take a moment. Look out the windows, the glass doors leading out to the balconies - the world beyond is lighting up. Mountains stand out against the distant eastern horizon, breaking up the first of the sunlight into scattered beams. The ship chases that light, running eastward towards the glow of dawn. Its motion is easier to bear now that the storm is over - the wind no longer tries to blow it off course.
You've survived the night - survived the storm. You get the feeling it won't be the last.
The storm abates over the course of the night - by midnight, it's dropped back enough that water and wind are no longer forcing their way through the bubble barriers, and by about an hour before sunrise - just when the sky is starting to get light - the rain has stopped completely. The clouds persist a bit longer, giving characters a spectacular sunrise to look at. When the first rays of the sun are visible over the mountains, any characters still affected by hallucinations feel their minds clear.
Fifteen minutes after dawn - about when it's getting to be a pain to look directly in the direction the ship is travelling because of the sun directly in the eyeballs - characters who are sensitive to electricity may sense the power kick back on. It's just in the wires and cables spread throughout the ship, however - the lights don't turn on, although the elevators do.
Five minutes after that, there's a crackle that is audible to all characters, from speakers spread throughout the hallways and rooms of the ship. Not every speaker is functional - some of them just continue to emit static instead of the message that follows - but enough of them are that every character will be able to hear a single piercing beep, followed by an artificial voice in an androgynous tenor:
"ALL PASSENGERS, PLEASE REPORT TO THE AFT LOUNGE ON DECK R-ZERO FOR A HEADCOUNT."
There's silence for a moment, and then another, quieter alert beep, and the same voice adds, almost as an afterthought,
"Please follow the emergency lighting in the hallways for guidance."
After that announcement, strips of lighting on the ceiling of the hallways - the lights are also on the floor, but even after the rain has washed so much dirt away, you're unlikely to see them anywhere except close enough to the stairs that you don't need them - light up. They begin to move in a pattern of diodes that leads characters to the staircases and elevators near the back of the ship, in the somewhat drier part of it that has more decks above the one where characters woke up.
The stairs are now navigable - even if there's still a decent amount of water flowing down them, not entirely contained by the channels cut into the outside of the turns of the staircase - and the elevators are now powered. Well, sort of. Although the elevators have power, the buttons inside do not - all of them are dark. Instead, the elevators automatically move characters upwards after they enter, depositing them on deck R0 for the indicated headcount.
Other than the increasingly large number of confused "passengers," however, there doesn't seem to be anything here. Some furniture in varying states of decay, sure, and puddles and debris from the storm's flooding, but no indication of humans or any other form of sapient life. The space is wide and open, and decently well-lit even with the overhead lights off, since the majority of the walls to either side appear to be made of glass.
Once everyone has assembled - or at least everyone who is willing to come, as nothing forces characters do follow instructions from a strange voice - there is another crackle of speaker feedback. At least there's no blaring alert tone to start this message.
"THANK YOU FOR YOUR COOPERATION."
The voice is the same as before - and anyone from a semi-modern world would be able to tell, from the pattern of speech, that this is a synthesized voice, not a real person, or at least not a real person willing to reveal themselves to be such. It speaks entirely in the language characters discovered knowing when they woke up here. The volume of the voice decreases somewhat after the initial announcement gets everyone's attention, but it is still audible to everyone.
"Please excuse the inadequate accommodations. Your arrival was unexpected. This ship has not entertained new passengers in 317 years, 6 months, and 19 days."
"We will do our best to prepare appropriate accommodations as quickly as possible. However, the immediate priority is to supply passengers with meals and other appropriate provisions. Please accept this with our sincerest apologies."
At the close of those words, the elevator doors to either side of the lounge area open, and self-propelled carts - the kind you might see in industrial kitchens - roll out. Their lower shelves are stacked with bowls, cups, and those plastic utensil holders filled with spoons, while the upper halves are full of food and drink. Specifically, the majority are full of cafeteria pans of oatmeal, the kind with the metal lids that keep the heat in. In addition to the oatmeal, there's a wide variety of raw fruits and vegetables, and some additional options for throwing in your oatmeal such as cinnamon, honey, both brown and white sugar, shaved almonds, and other things that can be made from plants and stored for a long time. There are also two carts at either end full of hot drinks - one of tea, one of coffee - and one each of cold drinks such as fruit juice. There do not appear to be any meat or dairy offerings, although there's both almond and soy milk for your coffee if you can tolerate the substitutes. (It tastes somewhat metallic, like it was dehydrated for a long time, but the coffee and tea themselves taste quite fresh.)
Once the carts have wheeled themselves out, the voice continues from the speakers.
"In order to better serve our passengers, we would like to ask you a few questions. First: What is your locale of origin? Second: Why have you come?"
For OOC questions about this event, please use the OOC Questions header in the comments below. To respond to the Ship's questions, or ask it some of your own, please use the Talk to the Ship header. Otherwise, this post is a mingle, and players are encouraged to post their own top-level comments for their characters and reply to each other.
Following this post, simple food will be available in this area during "active" hours, starting from around dawn to two hours after sunset (the ship's days, at least at present, are about evenly divided). At night, the food carts roll away into one of the restaurants around the edges of this area. Instead, wheeled dumpsters with grabbing attachments collect up the old furniture and cram it into themselves, and starting the second night, 'new' furniture takes its place, mostly dining tables and chairs of various sizes.
Characters now have theoretically full access to the ship; however, the elevators are only mostly functional as debris is cleared from them. The rear elevators go all the way up the residential levels, but only as far down as deck 3. The front elevators only move between decks R0, 0, and 1.
More information on the schedule of shipwide upgrades will be available on the event plotting post in a few days. Until then - at least it's dry weather and smooth sailing for a while?
... But the sound of the rain outside has stopped. And you haven't heard the thunder in a while.
Take a moment. Look out the windows, the glass doors leading out to the balconies - the world beyond is lighting up. Mountains stand out against the distant eastern horizon, breaking up the first of the sunlight into scattered beams. The ship chases that light, running eastward towards the glow of dawn. Its motion is easier to bear now that the storm is over - the wind no longer tries to blow it off course.
You've survived the night - survived the storm. You get the feeling it won't be the last.
The storm abates over the course of the night - by midnight, it's dropped back enough that water and wind are no longer forcing their way through the bubble barriers, and by about an hour before sunrise - just when the sky is starting to get light - the rain has stopped completely. The clouds persist a bit longer, giving characters a spectacular sunrise to look at. When the first rays of the sun are visible over the mountains, any characters still affected by hallucinations feel their minds clear.
Fifteen minutes after dawn - about when it's getting to be a pain to look directly in the direction the ship is travelling because of the sun directly in the eyeballs - characters who are sensitive to electricity may sense the power kick back on. It's just in the wires and cables spread throughout the ship, however - the lights don't turn on, although the elevators do.
Five minutes after that, there's a crackle that is audible to all characters, from speakers spread throughout the hallways and rooms of the ship. Not every speaker is functional - some of them just continue to emit static instead of the message that follows - but enough of them are that every character will be able to hear a single piercing beep, followed by an artificial voice in an androgynous tenor:
"ALL PASSENGERS, PLEASE REPORT TO THE AFT LOUNGE ON DECK R-ZERO FOR A HEADCOUNT."
There's silence for a moment, and then another, quieter alert beep, and the same voice adds, almost as an afterthought,
"Please follow the emergency lighting in the hallways for guidance."
After that announcement, strips of lighting on the ceiling of the hallways - the lights are also on the floor, but even after the rain has washed so much dirt away, you're unlikely to see them anywhere except close enough to the stairs that you don't need them - light up. They begin to move in a pattern of diodes that leads characters to the staircases and elevators near the back of the ship, in the somewhat drier part of it that has more decks above the one where characters woke up.
The stairs are now navigable - even if there's still a decent amount of water flowing down them, not entirely contained by the channels cut into the outside of the turns of the staircase - and the elevators are now powered. Well, sort of. Although the elevators have power, the buttons inside do not - all of them are dark. Instead, the elevators automatically move characters upwards after they enter, depositing them on deck R0 for the indicated headcount.
Other than the increasingly large number of confused "passengers," however, there doesn't seem to be anything here. Some furniture in varying states of decay, sure, and puddles and debris from the storm's flooding, but no indication of humans or any other form of sapient life. The space is wide and open, and decently well-lit even with the overhead lights off, since the majority of the walls to either side appear to be made of glass.
AT THE CAFETERIA
Once everyone has assembled - or at least everyone who is willing to come, as nothing forces characters do follow instructions from a strange voice - there is another crackle of speaker feedback. At least there's no blaring alert tone to start this message.
"THANK YOU FOR YOUR COOPERATION."
The voice is the same as before - and anyone from a semi-modern world would be able to tell, from the pattern of speech, that this is a synthesized voice, not a real person, or at least not a real person willing to reveal themselves to be such. It speaks entirely in the language characters discovered knowing when they woke up here. The volume of the voice decreases somewhat after the initial announcement gets everyone's attention, but it is still audible to everyone.
"Please excuse the inadequate accommodations. Your arrival was unexpected. This ship has not entertained new passengers in 317 years, 6 months, and 19 days."
"We will do our best to prepare appropriate accommodations as quickly as possible. However, the immediate priority is to supply passengers with meals and other appropriate provisions. Please accept this with our sincerest apologies."
At the close of those words, the elevator doors to either side of the lounge area open, and self-propelled carts - the kind you might see in industrial kitchens - roll out. Their lower shelves are stacked with bowls, cups, and those plastic utensil holders filled with spoons, while the upper halves are full of food and drink. Specifically, the majority are full of cafeteria pans of oatmeal, the kind with the metal lids that keep the heat in. In addition to the oatmeal, there's a wide variety of raw fruits and vegetables, and some additional options for throwing in your oatmeal such as cinnamon, honey, both brown and white sugar, shaved almonds, and other things that can be made from plants and stored for a long time. There are also two carts at either end full of hot drinks - one of tea, one of coffee - and one each of cold drinks such as fruit juice. There do not appear to be any meat or dairy offerings, although there's both almond and soy milk for your coffee if you can tolerate the substitutes. (It tastes somewhat metallic, like it was dehydrated for a long time, but the coffee and tea themselves taste quite fresh.)
Once the carts have wheeled themselves out, the voice continues from the speakers.
"In order to better serve our passengers, we would like to ask you a few questions. First: What is your locale of origin? Second: Why have you come?"
OOC INFO
For OOC questions about this event, please use the OOC Questions header in the comments below. To respond to the Ship's questions, or ask it some of your own, please use the Talk to the Ship header. Otherwise, this post is a mingle, and players are encouraged to post their own top-level comments for their characters and reply to each other.
Following this post, simple food will be available in this area during "active" hours, starting from around dawn to two hours after sunset (the ship's days, at least at present, are about evenly divided). At night, the food carts roll away into one of the restaurants around the edges of this area. Instead, wheeled dumpsters with grabbing attachments collect up the old furniture and cram it into themselves, and starting the second night, 'new' furniture takes its place, mostly dining tables and chairs of various sizes.
Characters now have theoretically full access to the ship; however, the elevators are only mostly functional as debris is cleared from them. The rear elevators go all the way up the residential levels, but only as far down as deck 3. The front elevators only move between decks R0, 0, and 1.
More information on the schedule of shipwide upgrades will be available on the event plotting post in a few days. Until then - at least it's dry weather and smooth sailing for a while?

Wanderer | Genshin Impact
i. The Ship Wakes
And he decides he needs everyone alive to be useful to him—
ii. Food Testing
Are any of you fools even checking for poison?
iii. Of the Ship Itself (Closed to Neuvillette and Furina)
He's got allies after all—
iv. Wildcard!
[ I'm down for anything! Feel free to plot with me on discord if you have an idea! ]
Food Testing
Whatever he knew about the Harbinger's family was way too much. There was no way the drifter was a family friend-- his own parents could hardly handle him visiting for more than a day or two.
Childe... wasn't going to think about that.
What he was going to do, was eat. The lack of food, the constant drizzle, the bone-deep exhaustion of dodging worms and starting fights, well. He was just happy to have a warm meal. The fatuus had been feeling pretty miserable in these last few hours.
He'd deal with the Wanderer after he'd eaten. Be that here, or elsewhere.
Childe scoops oatmeal into a bowl and tops it with some honey and fresh fruit. He also grabs a coffee, black. It's meant to perk him up moreso than taste good.
The Harbinger makes it a point to sit across from the drifter. He glowers at Wanderer intensely between spoonfuls.]
Fancy seeing you here. You never did give me your name.
[This rotten situation. Forcing him to take care of himself before starting a fight in public.]
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Unless Childe actually trusted that the Wanderer has verified the food's safety, which he highly doubts given the antagonistic glare he's getting from the man right now. If anything, he should be paranoid that the drifter was tampering with the food. Anyway, which moron sits front and center and broadcasts his hostility to his enemy like that, while he's eating? While he's vulnerable to attack?
The standards of the Harbingers have fallen so low. If he weren't convinced all the other Harbingers were just using Childe as a problematic hot potato to distract outsiders with, he would question why the man was still a part of them.
Anyway, back to the situation at hand. Completely unimpressed by Childe's lack of caution. ]
Are you that eager to die? Not at all worried about your poor brother crying when he finds out his idiot of an older brother is dead because he didn't bother to check the food for something as basic as poison?
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But the other was definitely toeing into more dangerous waters. Childe still didn't quite consider the score settled from the previous day, and now that the rain seemed to be over and the electricity seemed to be on, he was more than happy to go for round two.
The glare was solely about making it clear that this was not over, not that he didn't trust the guy not to tamper with the food. Who fucks with food they have on their own plate, anyways? The idea was beyond him.
The smart idea was not to make enemies here until they could figure out what was really going on. Unfortunately, Childe was a little too battlehungry and restless for that to be much of an option when it came to someone just blatantly knowing a little too much about his family for his comfort.]
It's not that hard to kill me, don't you worry your pretty little head.
[The Harbinger sips his coffee, eyeing the other up. The taste was.... rough, but that was the point. The other man had avoided his question about his name, which. Well, fair enough, but Childe did want a name to use when kicking his ass. Or getting his own ass kicked.
Mutually assured ass kicking.]
Relax, featherboy. The threat of poison didn't stop you from taking some. I figured if you're willing to put it in your body, it can't be that concerning.
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So you've already made peace with the knowledge that your poor family will be seeing you in a coffin in the near future. How heartless of you.
[ Featherboy? An interesting nickname he hasn't received before. Most didn't know the meaning of the feather that dangled below his Vision anymore. The one thing that still connected him to his mother. The one thing he should have gotten rid of the moment he got his memories back, but didn't. ]
Ha! That is some pretty logic you have there. Did you consider that maybe poison doesn't affect me the way it would you?
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His teenage years filled with fights and confusion, letters to home written with shaky hands and torn up in an instant. Left in the care of his nation's military when he'd become too much to handle, too dangerous for his family.
The look of disapproval in his father's eyes when Ajax had looked over towards him after toppling a few older recruits. Papers were exchanged between his father and Pulcinella. A gaping void forming within in the boy's chest that he refused to speak of.
Knowing his family was, in fact, better off without him.]
I made peace with that the second I got handed over to the Fatui. What does that matter to you?
[Childe is bristling, different from before. He'd stopped eating entirely and just stared the other man down. His hands itched, to move, to attack. Throw something. Who the hell did this guy think he was?]
Maybe it doesn't. Maybe you've just acclimated to it.
[He's being meaner than he wants to be. The fatuus dials the subject back.]
You still haven't told me how and why you know my family.
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cw: mild suicide ideation
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of the ship itself
And that is not all she sees. She sees the scholar from Sumeru, who knows so much that Neuvillette felt it prudent to warn her of him, who yet is currently their ally. He is also currently not a threat because of that last fact--to them, at least.
More pressing is...this ship. And whoever had been speaking; and wherever they had been speaking from.
(She tries ardently to not let Zhang Qinghua's positing of ghosts get to her.)]
Neuvillette, did you catch that?
[Because she is of course standing right by his side.]
He was signalling us, I believe. We should follow.
[There's a benefit, right now, to establishing their alliance in front of all those gathered here--an alliance struck with the first to step forward and speak to whatever force is behind all this.
Marching on, head held high, Furina feels assured that Neuvillette is with her.
Stepping out, she spots their wandering friend, clearly waiting for them. At the polite greeting she gives, he looks at them in acknowledgement, and asks for their thoughts.]
I doubt the mora would do us much good, alas. More's the pity. That timeframe they gave, and what they said about there being no crew...I don't think getting out of here will be as simple as a bribe. Nor, alas, will be collecting information. Do the two of you concur?
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He also, at some point, took a few pieces of the fruit on offer and checked them over for her. The Hydro in them, at the least, seems normal. Please eat at some point, Furina.]
It would still have catalytic properties, I suppose.
[But the use of the Geo energies embedded into currency is not important at the moment.]
The lack of crew is both interesting and concerning. It appears we're dealing with some form of automated system, but just how intelligent it may be is an open question.
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[ The lack of crew is concerning only in the sense that that means there's no other people they can ask for answers or a way back home. And if the ship truly has no clue how any of them boarded it, then the chances of them finding a way back home quickly were looking grim. ]
There must be something on this ship, if not someone that brought us here. We need to locate that.
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[Sighing and crossing her arms, Furina tries to wish away her ever growing headache.
Her gaze cuts to Neuvillette.]
You are both correct: those are, indeed, our most pressing concerns. If it was not the ship itself that summoned us forth, it was someone or something close by, and we must discover if the ship has any connection to them--if it is intelligent enough to choose to lie for them, or if they are powerful enough to have the ship's system obey their commands.
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[He shifts to a more thoughtful posture, then says mostly to the Wanderer, as though Furina already knew the information he's presenting - ]
The water provided with the meal tasted of anxiety and old grief, rather than the anger carried by the storm. Considering that, and the reports of ghosts I heard from other 'passengers,' it seems very likely that someone did die here, at some point or another.
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Food Testing
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"You think a curse might have been casted on the food?" He asks curiously.
Not an unreasonable assumption. And that is something his natural constitution might not defend against. The curse would have to be pretty powerful to affect a being of divine creation though, even if he has lost most of his power.
"Tell me, what does that kind of food usually look like? And who would provide such a thing?"
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"This place, this ship, is nothing like that hall, but... well, it is another abduction, to unknown purpose, even if the voice says it is not what brought us here." If one chooses to trust that.
"The elves' food was... luxury. Excess. Luscious fruits, rich roasts, fine wines in golden goblets, everything beautiful and tempting. Porridge isn't... very like, but... It took me long enough to break out of being enthralled the first time." She doesn't want to lose years again. It's so hopelessly lonely, having the world move on without you and leave you placeless behind it.
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"Then are you planning on dying of starvation? Doesn't seem like a much better option than being enthralled," he replies before looking down to his plate as if staring at it is going to reveal any magicks that have been casted upon it.
The smarter thing would be for him to avoid eating anything at all. He was not one such mortal being that needed food to sustain themselves. If it's enthrallment they had to be worried about, he would be one of the worst candidates to act as a tester, purely by the fact that if he became enthralled, he would cause a lot of trouble for the rest of the passengers with his abilities and combat experience.
He hums for a moment in thought and then lowers the plate. Others (like that utter moron of a Harbinger) seemed more than eager enough to be guinea pigs in his stead. No need for him to join the mass of idiots.
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Food Testing
(Either way, its not she can judge. After as many close encounters with poison as she's had, its better safe than sorry. Again.)
...Anyway, that said, Mint (after giving hat guy a long, very noticible look), just starts unpacking some alchemy tools. For now, she's just going to put some of the oatmeal itself into a couple solutions to check some common poisons.
After that, Mint grabs a random fruit, and sets up her alembic properly. Severian (in attempt to foist work off, as always) taught her this treatment for checking fields. Fruits can get contaminated sometimes by mine run off, and the royal fields often need checking. An honor, if you aren't allergic to doing anything but your research. ]
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The noise of glass clinking next to him draws his attention, and he stops his activity to simply watch as this woman samples the oatmeal in her solutions and checks on the fruit. So there was someone on the ship with the proper knowledge after all.
He spends a long moment simply watching before he pipes up. ]
Get any results?
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Mint shakes her head, stifling a grumble. ]
Nothing.
[ Mint glares at her pack of supplies and then back at her own alembic. ]
I don't really have the resources to test all the possibilities, unfortunately. Didn't pack that many poison tests, after all.
[ Mint sighs, tired. Her stomach hurts. ]
I'll test one or two more things, but... at some point I'm just going to need to try my luck, one way or the other.
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[ He decides to try a mouthful of the oatmeal, after another moment of watching Mint mess about.
It's...well. A goopy mess of oats. Kind of like okayu, if it was made with oat instead of rice. Pretty plain without additions... But it tastes normal. At least, he detects nothing that would be out of place. ]
If they added anything, it's not detectable by taste.
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Well, at least there's that?
[ With a bit of effort, she pulls her gaze back to the tests. Honestly, she is probably out of testing options at this point, anyway. Shrugging, she sets her alembic down, to let the mixture sit for a minute. At this point, she doubts anything will come of it.
In the meantime, Mint goes ahead and grabs another apple, and starts dicing it up. The oatmeal will definitely taste better with something in it, and nothing seems to be wrong with either...
Anyway, she has a potion if anything happens. ]
Well, we are gonna have to eat eventually. If you don't taste anything, and I can't find anything... I'm hungry.
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food testing
Oh, hey! I haven't'a seen you around, yet. Nice hat.
[ A Knowing nod from a fellow Hat-Wearer.
...he doesn't seem to notice or care about Wanderer's suspicion regarding the food. ]
It's'a nice to finally get something to eat, isn't it?
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Sorry bud, but he simply can't believe there's someone other than that dull idiot of a Harbinger who suspects nothing about the food. ]
You're not even going to question where any of this came from? Are you a fool?
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Er... no? Why would I? We're on a cruise ship. Even if it hasn't-a seen any passengers for a long time, I'm sure it had food in storage or something.
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[ Except, judging by Mario's guileless expression, he absolutely is serious. The Wanderer resists the urge to facepalm at the blatant lack of critical thinking on display. ]
We've been kidnapped from our own worlds by an unknown force and you don't even suspect that they could have tampered with the food for their own purposes??
[ Plus it's been centuries! Even if the ship had food in storage, there's no way any of it would be edible now, even if it was perfectly sealed in a vacuum, which he really doubts given the state of the ship.
He's going to take a moment to just. Calm down, because it's stupid to get wound up over someone else's idiocy. If this guy wants to die because he lacks caution, well, be his guest. ]
Well. I suppose I should thank you for being the guinea pig then. That might be all you're good for anyhow.
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