pluviosamods: (mirrors)
Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviosa2025-01-31 10:10 pm
Entry tags:

EVENT - Ripple and Warp IC log (part 1!)

ripple and warp
Hello and welcome to the IC log for Pluviosa's Fourth Wall event, Ripple and Warp!

In addition to providing information about how characters arrive on the new deck (whether they're existing passengers or not), this post also serves as a place where Fourth Wall characters can post top-levels without joining the game community.

Further information on Fourth Walls in general and the other accompanying OOC updates to the game can be found on the OOC information post here. This post also serves in lieu of a regular between-events Test Drive.

Finally, you may now start sending in your applications to keep your AU, CRAU, and so on characters around after the Fourth Wall! Be sure to note the minor changes to the Applications page (namely, the addition of an "AU information" section).

Without further ado - How did you get here? And more importantly, where is 'here' anyway?

existing characters

Whether or not characters remember falling asleep on the evening of Day 37, they wake up somewhere different on Day 38, lying on a couch in an almost-familiar room. The couch is similar to the ones in the lounge, though those with keen noses will note that the cushions don't smell the same - there's no scent of your fellow passengers, or of the faint hint of an unknown, arid place that first accompanied the clean furnishings the Ship dragged out.

The room isn't one you've been in before, either, but it's still clearly on the Ship somewhere - there's the familiar motion of the legs moving, and the overhead emergency lights (the only source of light initially in the room) are the same as the ones in the hallways on Fern that the Ship has been working so hard to restore. However, that doesn't mean that it's hard to see - indeed, considering the contents of the room, the low lighting might be a blessing in disguise.

It's full of mirrors.

Not only the sorts of mirrors that character would expect to find, the ones that have been missing from the Ship's bathrooms and other expected places, though there are certainly plenty of those in the room - but the walls, the door, and the ceiling are also all mirrors. Mirrors hang on a portion of the larger furniture in what appears to be the living room of a suite. It's not as dramatic as it could be, but aside from the couch characters wake up on, it's pretty close. The floor, at least, is not reflective mirrors, though it's not much less shiny - instead of the usual hotel-esque carpet of the suites, there's seamless stone tile in stormcloud grey, slight variations in the color indicating marble. And all of those reflective surfaces are perfectly clean - although it's possible to find dried spots of decay on the backs of the mirrors, overall, it seems as though time doesn't have claim on this part of the Ship, much less the Growth.

And of course, where there are mirrors, there are reflections.

Some of them - probably the majority - are normal, perfect mirrors of the person the character expects to see. Some of them are distorted, but in a normal, mundane way - funhouse mirrors among the panels on the walls, making you wide or skinny or warped.

And then some of them show reflections of you that are distorted, not as in bent, but as in there being something different about the you that's in them. Different clothes; different hair; different age; different species. Added scars, or missing ones; limbs missing, or replaced with something else. A completely unknown you in the mirror.

For the most part, these altered reflections act the way you would expect, imitating the movements of the rest of the reflections in the room. But sometimes they don't. Sometimes they climb out of the mirror - and whether they're friendly or not remains to be seen.

There's a note on the mirror-topped table next to the couch. In backwards writing that needs to be held up to a mirror to be read easily, it says:

Thanks for visiting! I'm sorry I couldn't be there to meet you, but there's just so many people here today!

I wonder if you'll get a chance to meet the real you?

Good luck!




new characters and visitors

For those who are new around here, the method of arrival is... a bit different. This applies equally to characters who are just here for the fourth wall (alternates of existing characters etc) or those who will be apped as permanent residents - there isn't a distinction to these categories until the end of the event.

These characters arrive with a first sensation of being pressed against a hard, glass surface - not unlike the whispers of sensation that haunted the existing passengers over the last few days. The difference is that this time, the glass you're pressed against isn't a horizontal floor or bed - it's vertical or at least mostly vertical, and you can tell which way is down.

Or, put another way: Newly arrived characters start their boatride on the wrong side of the mirrors that are packed away into the unknown deck. They are facing towards the real world side, the way they would if they were reflections made physical, but turning around and looking behind them is nearly impossible.

Indeed, there's a growing pressure forcing them against the glass barrier. It grows harder and harder to breathe, almost like drowning, or being crushed by water pressure -

Until, just when you think you can't survive any more, something gives way, and you stumble out of the mirror into the real world. It's not the glass breaking - it's more like forcing your way through a soap bubble or the membrane that sits inside an eggshell that separates the hard pieces from the white. Water, too, cascades down out of the mirror with you, splattering all over the floor, but it's just water, and it doesn't seem to have left more than a bit of surface dampness on you.

However, when characters turn around, they will find that while the glass is still in place and unbroken, the mirror will no longer reflect anything - not even the shine of light cast on the glass - rendering these mirrors completely black. This reflectivity stays on the puddle of water around your feet instead, which aggressively reflects the area around it even if taken elsewhere - even if poured into a cup. In motion, it's too transparent to be taken for mercury or silver, but when pooled undisturbed, it does not ripple in response to the motion of the ship. Only the actions of characters or other forces can cause ripples. Otherwise, it appears to be normal water.

Characters who are alternates of each other might come out of the mirrors while they're literally being reflected (a certain surprise for those who are on the normal side of the mirror doing the looking), but they might also just appear in rooms all by themselves, or in the presence of someone else they know (or think they know). Those who don't have any immediate connections among the current passengers are more likely to appear in some empty room, but ultimately this is left to player discretion.


shallower reflections

Not all reflections are as potentially friendly as those played by those of us on the player side of the screen, however. In addition to the "deeper" reflections played by real humans, who have or at least appear to have personalities and histories of their own, there are also "shallow" reflections. Unlike the Fourth Wall arrivals, shallow reflections can't be of characters who aren't present at the time - they only appear in response to characters looking into mirrors (whether those characters are existing residents or new arrivals).

The shallow reflections come out of the mirrors just like the Fourth Wall arrivals, but there's always something a little off about them. Some of them stay reversed like a reflection; some of them don't make any noise when they move and cannot speak; some of them come out of the mirrors with the funhouse-esque warped reflections and stay that way. Like their more 'real' counterparts, the mirrors the shallow reflections come out of turn completely flat, unreflective black; unlike their counterparts, they don't really hesitate in striding out, much less stumble and potentially collapse.

What do they want? To shove whoever they're a reflection of into the black mirror they came from. What happens if they succeed?

You die. I mean, probably. There's no way of knowing unless one of them does succeed, after all. If you want your character to die in this fashion, please let the mod team know. While we cannot guarantee that interesting things will happen to all characters (and those who are only here to visit for the Fourth Wall are not eligible), this may have permanent consequences for your character, take them out of play for longer ICly than a typical death, or impact other characters in the game beyond the typical levels of emotional harm. Or some combination of all three.

Fortunately, the shallow reflections only have physical strength on their side - they do not possess any powers of those they take the shapes of, and they can be killed in largely the same way as unremarkable flesh and blood humans. A killing blow causes them to collapse into the same hyper-reflective water as described above; the mirror they came out of remains black.

??? deck

The deck itself is open fully to character navigation. Like the lab specimen storage of Zinnia, this deck - whose name is not posted anywhere for characters to find easily - is clear of any signs of Growth, and manages to feel chilly even if you get up to the top deck where the sun is shining.

Or... Should be shining. Regardless of the weather on other deck dimensions, the skies above this deck are
always, at best, a cloudy, half-stormy grey. The air above hangs tense, like the clouds are waiting for something to happen. Unlike the other instances of Ship weather, you don't need Neuvillette's particular affinity with water to sense it - any character with empathic or telepathic powers will be able to feel the sense of looming, helpless frustration in the clouds.

The most notable feature of this deck, of course, is that it's full of mirrors. Indeed, it's not only the mirrors that are missing from the suite bathrooms, the public restrooms by the cafeteria, and so on - there are far more mirrors than the Ship would reasonably need to outfit the decks it has, even including the multidimensional nature of it. Mirrors hang from the walls, and then more mirrors lean against those, or against the other furnishings, or even against each other (since some of them are standing mirrors), and the groups against the walls are often five or six panels deep with the largest at the back the side of the glass panels of the Ship's sliding glass balcony doors. (Yes, those are also replaced by mirrors, reflective in both directions.) Tabletops are reflective in their own rights, and then littered with even more, antique-looking hand mirrors and makeup compacts and those little circular mirrors sold in bags by the dozen at the craft store, only an inch across.

Considering all the reflective surfaces, it might be a good thing that there is only emergency power supplied to this deck - enough to keep the guide lights on and ensure that the sliding doors (though not the elevators) are working, and that whatever system pumps water through the faucets and showers is still going. The water is all cold, however, and there isn't any food available on the deck so far as characters are able to find. In the place where characters are used to finding the cafeteria, there is instead a terrifying mirrored bar filled with empty bottles and glasses as well as - well. Take a guess.

With the exception of the sliding glass doors in the suites, the glass of windows and so forth seems to be what it should be - though it's more reflective than seems natural, too. Like Zinnia, the cleaniness of this deck means that characters have full run of it, all the way down to the lounge on the bottom of the Ship - which is the only place that isn't completely clean on this deck. The super-reflective water that pours out of the mirrors seems to have flowed down here at some point, where it sits, unaffected by the motion of the Ship, about an inch deep across the entire floor. This water is the only feature down in the bottom lounge - there is no furniture, in contrast to its Zinnia counterpart.

And on this floor, at the very bottom, and only this floor, the reflective water has the smell - only the smell, not any other qualities - of fresh blood.

The Ship will not answer characters here - although the terminals in the residential deck that can normally be used to communicate with it (in whatever limited capacity) are present, their screens are (of course!) mirrors, and unresponsive. There's also no signs of drones about, not even the basic roomba-like cleaning drones; there's no evidence that they've been here recently, either.

A follow-up log, in which the Ship manages to make contact with characters wherever they are, will be posted later (mod goal time is 2-3 weeks from now). That log will take place on Day 40 and will bring with it food (for everyone who has gotten very hungry by then) and drone assistance, but whether characters actually manage to escape at that point or later on on Day 42 is left open to the opinions of you, the players! Both current players and visitors will be able to vote in a Discord poll on the matter, to be posted in the Discord announcements channel tomorrow (after you've had the chance to sleep on this post and let it cook in your brains a little).

Happy playing! Questions can be asked on Discord or added to the usual questions header below this post.
paladinforhire: (sideye)

[personal profile] paladinforhire 2025-02-02 10:38 pm (UTC)(link)
"No." He's a little surprised a Garlean knows about the shards and the Sundering, but - maybe an associate of van Baelsar's? He's not sure, but he nods at the question.

"A few from our star - though they don't seem to have any knowledge of me, and one of them has no knowledge of one of the others. It's... strange." And it hurts a little to know that Alisaie doesn't know him, but he'll just have to start anew.

But that name... even he knows about the White Raven, and he opens his mouth to say something... but closes it. Golmore wasn't touched much by the Calamity, but he's heard the story from Alisaie and Alphinaud, as well as from Mykha. He knows well enough the tragedy House Darnus wrought. How stained this person's hands must be... but so were Gaius'. So were Estinien's. So were his own, when he started to work with the Garleans. As much as he hates what they've done, it's their leaders that are responsible. And Gaius is trying to make up for things, at least a little.

... Maybe Eula can, as well. That said... "... Estranged from your homeland, I'm guessing. Given you're not stating your middle name." Or... title? He's not sure what to call it. Whatever. Gaius has been known to omit it, too. He has to wonder why Eula's estranged, but now's not the time to ask. At least they know how to fight, and that's what matters most right now. He can process all of his emotions later. Preferably never, but maybe later. ... He'll also have to make sure Alisaie and Mint know.
meteorsurvivor: (for what we hold dear)

[personal profile] meteorsurvivor 2025-02-03 12:39 am (UTC)(link)
"I confess that your name and general description are unfamiliar to me as well. There are few viera who make their way to Eorzea and remain long enough to learn a paladin's arts." Not that they have spent much time in Eorzea of late, but there are some races that simply do not pass without remark, as they know well. Any Garlean expatriate outside the protective uniform of the Garlond Ironworks bears the same scrutiny of rumors and talk.

"Infix gradus," they correct, but with the air of someone who didn't expect him to actually know the term. It's rare for even people outside of the homeland but under Garlemald's banner to know it. "But you are broadly correct, though I would not say our relationship is not so much estranged as it is complicated." Their tone turns a touch wistful. "To the Garlean Empire, I say good riddance and may you go down in history with little remark and no mourners, but Garlemald the land and the people shall always be the home held dear in my heart."
paladinforhire: (sure jan)

[personal profile] paladinforhire 2025-02-03 12:51 am (UTC)(link)
He shrugs slightly - he just knows it's an important part of Garlean names. He never asked anyone what they mean, just kind of figured it out roughly. "As for myself, I followed the Warrior of Light when they were in the Wood again for a mission. I watched from afar as they dealt with some nasty business and found my own way to Eorzea. They are a paladin as well, so I've taken up this as well as conjury to help keep them safe. But none of the others from here remember them - they have others who were in this role."

Which is distressing enough, thank you very much. "As for the Empire, that we can agree upon. The people..." His gaze flicks away and he takes a deep breath. "I know most of them are largely free of blame. But I've had people cast doubt and question the traditions my own people hold dear. It's not quite the same, I know." This isn't a pity party and he doesn't want to make it one.

Speaking of which... "We've not found food in this place yet, but I imagine you might like to leave this room nonetheless. I can't imagine it to be quite comfortable." Every instinct in him is telling him to not turn his back to them, but he ignores it and does so, opening the door for them and stepping out first.
meteorsurvivor: (Default)

[personal profile] meteorsurvivor 2025-02-03 01:22 am (UTC)(link)
"I see." It's in the tone in which someone else might say how interesting. "Then it seems you must add my name to that count as well, for while the man I know to be the Warrior of Light is also viera, he is not of any of the Woods." And if one were to imply that he was a paladin, he might well combust on the spot, though saying so to one who took up the shield might not go over as well.

"And those who are truly to blame and dead, some twice over, and beyond our reach," they say to his words, the tone one of agreement but with no small hint of bitterness. "And of those who remain, picking the evil from the fooled is a task that will outlast most of them." They shift their head, meeting his eyes directly, the white reflective like moonlight. "I won't hold your impressions of my people against you; I daresay we deserve most of them. But I do appreciate the effort."

It does no good, to pretend it's nothing, to act as though there is no reason for his trepidation. Equally clear is it that he's trying, anyway.

And so they acknowledge his holding the door with a smile and the faintest dip that might once have been a curtsey, at odds with the way the plates of their armor clink with the motion. "I should like to see the sky, if nothing else," they reply. "The high ground is so often best for getting one's bearings."
paladinforhire: (wary)

[personal profile] paladinforhire 2025-02-03 02:55 pm (UTC)(link)
"I assumed so." He doesn't recognize them and they don't recognize him. But he doesn't interrupt as they continue. He doesn't look away from their gaze and meets it evenly. There's a hint of pain in his golden eyes, but he bears it as well as he can.

Leading them out to the hallway is simple enough. The sky, though... "I'm not certain what we'll find up on the top deck, if we find anything at all. I've been trying to make my way up there slowly, checking for people who need help. This ship is often dangerous, and even if the danger does not seem to be entirely physical in this case it still seems dangerous." He's already seen a few twisted reflections. He's trying not to think about them.
meteorsurvivor: (Default)

[personal profile] meteorsurvivor 2025-02-04 05:01 am (UTC)(link)
"Look at this way. You've a chance to make an impression upon others without following in another's wake." It's at least a mild attempt at cheering him. Viera truly live in a realm where age is just a number, but if he's lived in the Wood until recently... Well, Eula is certainly the elder in spirit.

"Frankly, at this point, I am more comfortable with that than I am with nominally undangerous places. I prefer battle armor to ballgowns any day of the moon." And indeed, their shoulders are relaxed. "Fulfilling as it is to work on restoring my homeland, it was also a relief to come to Tural and become a nobody for a few months."
paladinforhire: (uh... hm...)

[personal profile] paladinforhire 2025-02-04 07:11 pm (UTC)(link)
"True. And - and I miss Mykha terribly." He shouldn't be admitting this, not to them. "It's... interesting and strange to be standing on my own for the most part."

He turns as they say that, raising an eyebrow. "You as well? I think Mykha enjoyed that too, for the most part. I did as well - and the temperature there was largely more agreeable to him." He's not sure if he was physically there after he died but... he knows what happened. "Though defense of Tuliyollal became needed, before that it was... good to have a peaceful time."

He still wants to punch Bakool Ja Ja in both of his heads for what he's done, but he knows better.
meteorsurvivor: (a pleasant diversion)

[personal profile] meteorsurvivor 2025-02-06 04:41 am (UTC)(link)
"Well, I suppose I can't exactly claim that. Raised in Corvos as I may have been, the cold is built deep in my blood, and I can't say I appreciate the heat overly much." Dry heat is one thing, and the sea breeze keeps Thavnair and Tuliyollal itself from becoming unmanagably humid, but the stickiness of the jungle? If they must.

"I stayed behind when the twins went off to participate in the grand contest, so I only arrived to the city when the call for aid was soundt. I've remained some few months since, to help facilitate the transition for Alexandrians who do not know how the world outside survives without the technology they so rely upon." The perspective of a Garlean who walks the world with little in the way of magitek is uniquely valuable there, no matter what else their history may carry.
paladinforhire: (sure jan)

[personal profile] paladinforhire 2025-02-06 09:53 pm (UTC)(link)
"I see. I went along for the contest. But I can see where someone with Garlean knowledge of technology would be very helpful there. ... The contest itself was mostly fun. Got to kill an overgrown snake-bird." If he said he disliked doing heroic things he'd be lying and he knows it.

Honestly he preferred Yak T'el to places like Shaaloani - different kinds of Warm. "I stayed behind after the attack. They needed people, and if I was there then the Warrior of Light didn't feel like they had to be." He glances to the side and starts walking vaguely in the direction of the lounge. "... It helps if you have someone immune to Primal influence, just in case."
meteorsurvivor: (for what we hold dear)

[personal profile] meteorsurvivor 2025-02-07 02:40 am (UTC)(link)
Well, of course a viera of the Wood would prefer another.

In response to his last comment, Eula reaches up to fish within their armor's neck, seemingly unconcerned by the sharp edges of their own gauntlets. What they bring forth, hung on chain of gold, is clearly a warding scale, though one smaller and more compact in design than the ones distributed en masse to the Contingent before entering Garlemald. "I never go without," they say simply, dropping it so that the pendant slides down back inside their armor. "Once ought be quite enough for anyone."

If the boy draws mistaken apprehensions about it... Well, it's no matter to them, really. "It is less for the technology itself that I stayed in Alexandria - though I will not deny an interest - so much as to see what became of the people themselves. And the Warrior of Light is wont to unearth problems, no matter their identity it seems, so it is for the better for now to have someone keeping an eye on the situation."
paladinforhire: (uh... hm...)

[personal profile] paladinforhire 2025-02-07 11:07 pm (UTC)(link)
"Fair enough." He doesn't want anyone to be behoolden to anything they don't want to be - whether it be a nation or a primal. "But you're right. I've mostly stayed because... well. I worry about them. And I have no need to be in Eorzea right now, so I've been enjoying myself." It's a new place with a lot of new things, and even if things aren't the best right now... all the more reason to stay and help.

He shrugs and continues towards the lounge. "It's been about a moon since the first people got here, apparently. Most of the ship is overgrown, but a few places have been clean like this one."
Edited 2025-02-07 23:52 (UTC)
meteorsurvivor: (magnificent side eye)

[personal profile] meteorsurvivor 2025-02-08 07:10 am (UTC)(link)
"Anyone who bears that title is wont to earn the worry. It seems oft that we should but turn around for a moment and when we glance again, Aodhan has returned from parts unknown going 'I've found a new Allagan weapons cache,' or 'Don't concern yourselves with the earthquake yesterday. Minor diplomatic incident.'" It is possible that these are actual things the Warrior of Light has said. Certainly Eula's cadence and choice of words change as though quoting someone of a much more casual air. "I think the point very nearly is to keep the rest of us on our toes."

(He detests complacency, after all. That much has always been clear.)

"Interesting. Overgrown with what?" There are many options upon their star, after all, and more still in others, no doubt.
paladinforhire: (thinking)

cw: plant body horror

[personal profile] paladinforhire 2025-02-09 12:11 am (UTC)(link)
"All sorts of plantlife. Some familiar enough, others not so. No beasts... other than a few days where plantkin-like ones were running around. They're all scattered into debris now. That said, don't allow any sort of seeds to get onto your skin. ... I've seen a plant that grew out of someone's arm."

No thank you, not for him. "It seems that the dead are restless on this ship as well, as there have been days where spirits have been encountered, clearly in the past and mostly acting as if we don't really exist. A few have conversed with some, though I haven't had that experience." And... the coming back from the dead thing he mentioned earlier.

"The other passengers are agreeable, as far as I've encountered. There's always the chance of someone who wants to stir up trouble arriving, but we've been fortunate so far. Most come from places where aether or an equivalent is non-existent, so they either use something else to fuel their magicks or don't use it at all."
meteorsurvivor: (HMMM)

[personal profile] meteorsurvivor 2025-02-13 03:20 am (UTC)(link)
A slightly cocked head even as they walk, a clear indication of listening. At the last comment, there is a faint smile.

"I don't know ever what I shall do with people who don't make use of aether," Eula replies, the touch of sarcasm good-natured. "Surely an unforeseen situation. Though I suppose crystals would be equally hard to come by, in that case, even the poorest of quality."

Don't worry about why that's a concern. The good thing about gunspears is that if nothing else, you still have a spear at the end.

"Still, restless dead and malignant plants... Not that I haven't seen my share of the latter, and better if these aren't aggressive." If Square Enix loves two things, one of them is ghost-filled dungeons. "Do you think them proper souls, or something else?"
paladinforhire: (not so sure)

Endwalker spoilers!

[personal profile] paladinforhire 2025-02-13 04:00 am (UTC)(link)
"It's less that they don't use aether it's that trying to explain aether to them is completely foreign." Don't be an idiot, he knows they know what he means. "Though yes, I suppose it would mean no crystals... ?" You know what, he'll ask later.

They sure do love that... "I don't think so. Most souls... if it was some kind of ashkin you'd be able to fight it, and if it was some sort of proper soul they'd fade in a different way. ... I think." He glances over at them. "Most of the souls I know that were like that were ripped apart somewhat violently." Were they in Ultima Thule? He's not sure, but he figures they'll know either way.

... Anyway. "But no, either way they're... not reactive enough to be what's left of a person, I think. They're almost like... an Echo vision, but it's not one because I assume I'd be able to tell."
meteorsurvivor: (HMMM)

[personal profile] meteorsurvivor 2025-02-13 04:15 am (UTC)(link)
"A century ago, the same could have been said of my people," they say simply. "Only dedicated scholars understood aether in the same way as the rest of the world before Emet-Selch involved himself. We didn't even quite call it by the same name - it's often spelled e-t-h-e-r in older texts, and was believed to be a property strictly of magick which we did not possess."

Sorry for the surprise history facts, Fridtjof. Despite the warrior's appearance, Eula is in fact every bit as much a warrior-scholar as most of the other Scions.

"And I imagine you would, at that; certainly no one else I have known with the ability has had difficulty telling. Perhaps if they were composed purely of dynamis..." He may not have mentioned Ultima Thule directly, but it's clear that Eula's mind has run down the same track anyway. "Though from my understanding, dynamis on its own has a tendency to disperse... Hmm. I don't suppose you have a particularly acute aethersense, do you?" Few could measure up to Aodhan or Y'shtola in that matter, but viera are supposed to be more inclined to it than most.
paladinforhire: (this is a library)

[personal profile] paladinforhire 2025-02-13 06:16 pm (UTC)(link)
He just offers a chuckle in return. He knows how to use it, that's enough for him. He doesn't need to understand something to accept it.

"A bit more than usual. I have been allowed to study white magicks from the Elementals..." He has. Opinions on them. But for the sake of diplomacy he's never voiced them. "But healing and protective magicks are more my specialty. I'm more comfortable channeling aether through a blade than a staff, but I make do."

Better than make do, but he doesn't consider himself particularly skilled. He's just doing his best. "And my abilities work fine here, despite there not being apparently elementally-aligned aether. There's someone else here who is from our world who is better at elemental magicks than I am - aside from Alisaie. Her name is Mint... if you're in need of crystals she might be the person to ask."
meteorsurvivor: (to be war is it)

[personal profile] meteorsurvivor 2025-02-14 04:09 am (UTC)(link)
There's an eyebrow twitch of acknowledgement, but then Eula shakes their head. "A Hearer's skills aren't quite adequate for what I'd like to know," they say. "Though it does bring some comfort to know that there's a healer on board, given mine own limitations."

Dragoons get even more floor-tanky when they don't have any recovery skills at all.

"I will certainly keep this individual in mind, though most anyone able to channel aether should be capable of providing some assistance." From their belt, they unclip a cartridge - Fridtjof will recognize it as similar to the ones Thancred carries (and requires someone else's assistance to make proper use of). Eula tosses it lightly once before offering it for the young man to see more fully - this one appears full enough, but narrower than Thancred's. At the bottom of the cartridge is a seal that appears to be capable of opening. "Any form thereof will work, though I don't like filling them with raw ceruleum much, if I may be frank. Those tend to be more like to become grenades than ammunition."
paladinforhire: (oh yeah?)

[personal profile] paladinforhire 2025-02-14 06:32 pm (UTC)(link)
He takes the cartridge and... yeah, it does look like Thancred's. He's no scholar like Y'shtola or Urianger, but he knows how to channel aether and knows full well how it feels rather than all of the aetherological facts. "I can only imagine. The aether of that stuff is explosive. I've seen some of the caves it's mined from..."

Not to mention where it's mined in Tural... the stink of ceruleum keeps him away from places like Hhusatahwi. "I can provide, if you have need. It should be fine enough - I can adjust the elemental composition if that would be helpful."

... "Hells, I sound like one of the Archons. I never let Estinien hear me sound scholarly, he'd tease me until we both die." He offers a slight smile and hands back the cartridge.
meteorsurvivor: (Default)

[personal profile] meteorsurvivor 2025-02-17 04:52 pm (UTC)(link)
"The refinement processes used to turn it into powder stabilize it a great deal, but beggars rarely have the luxury of being choosers." If raw fuel is the only thing available, then their cartridges need to be able to use it. That's just how it is.

Eula takes the cartidge back and replaces it in their belt. "I should have plenty for the time being, though a bit heavy on the lightning. Fortunately nothing thus far has forced me to reach for it." All of the reflections have been things they could resolve with spear, knife, or fists alone.

The mention of Estinien brings a smile. "I daresay he left as much to escaping our 'blathering on' as anything to do with the Scions officially dissolving," they agree.
paladinforhire: (yeah?)

Dawntrail Spoilers

[personal profile] paladinforhire 2025-02-17 07:19 pm (UTC)(link)
"Precisely. There are a few beings crawling out of the mirrors attempting to shove us into the mirrors, but they're not terribly strong - not to a trained warrior."

... He should check on Lucia Corina.

"But yes, he very much did. It still surprises me how he ended up in Tural. ... Always drifting, that one. I can't blame him."
meteorsurvivor: (for what we hold dear)

DT spoilers will continue until morale improves

[personal profile] meteorsurvivor 2025-02-23 08:06 pm (UTC)(link)
"He is like the wind," Eula agrees readily. "Even when he has managed to see the whole of the world, I do not imagine that he will settle in any one place for long."

For some, the home that was lost can never be replaced. Eula has managed to glean that much of Estinien's history, and there decided to let the matter rest; that he has claimed some manner of peace is enough, even if it does not resemble peace as others see it. Certainly none of the Scions seem to find peace in any other way.

"And you? You spoke of following in the footsteps of one you hold dear. Will you strike out to see a new horizon on your own, when peace settles its blanket over the land you now tread?"
paladinforhire: (downcast)

narrator voice: the morale did not improve

[personal profile] paladinforhire 2025-02-24 05:01 am (UTC)(link)
"... I'm not certain. I enjoy following them, keeping them safe as I can. They are like an elder sibling to me. I do strike out on my own sometimes, earning coin and honing my skill. And yet..."

There's something a little lost in his eyes. "I only wish to help defend the world as well. To extend that protection to all that I would have given to my people. I'm not as selfless as they are - not in that way - but..."

His gaze falls away, looking at one of the mirrors. Where he would be standing there's... nothing. He looks away again. "Finding oneself is a lifelong endeavor. I'm still barely more than a child by my peoples' reckoning. I'd like to find a more personal purpose, but I... do not know how to begin looking."

Gods, he's saying all of this to Eula Darnus. What have the worlds come to?
meteorsurvivor: (to be war is it)

cw: hands-on patricide

[personal profile] meteorsurvivor 2025-03-09 04:55 am (UTC)(link)
As a counterpoint, he is also speaking to the oldest of the Scions by close to a decade, discounting viera aging. If Eula's hair wasn't naturally white, the age in it would be clearly visible.

"I suppose one benefit of your long lifespan is time enough to figure it out," Eula observes.

Then they glance to the side and say, "I was thirty and eight when Dalamud fell. Two decades had I spent in my brother's shadow, making that the whole of my identity, and after I had naught, no choice but to start again from nothing." They allow that statement a breath to settle, and then say, "If you should ever want for advice, then mine is this: The people we are when we first step out of childhood are in some ways the truest versions of ourselves. If you lose sight of that path, then look back to how you found yourself upon it in the first place."

A strained smile, over bitter memories -

She stands in the corner of a darkened room as her parents speak. Both are Garlean nobility, tall and slim and pale of hair. Her mother is dressed lightly, for a Garlean fashion, and the room is too warm, too open, to be in Garlemald itself. Her hands are clutching at each other under the table where she sits.

The girl's father is an imposing figure, a legatus in his own right, though not one who seems familiar to the one seeing the vision. He stands, which puts him head and shoulders above his wife. His helm sits at his elbow on the table; his expression is hard.

On the table between them sits a folded banner of Garlemald, carefully arranged such that the emblem of the nation is fully visible despite the folds. Sitting on it are a pair of small medals and an officer's insignia. Fridtjof would not know of his own knowledge, but within the memory, he does - this is what a family receives, when the body of their child cannot be returned to them.

"Our son died for the glory of this nation," the legatus says.

"What glory is there in death?" the mother answers, her voice forcefully even and carrying only a hint of her pain. Under the table, her daughter can see her hands shake. "He was barely more than a boy, Caracalla. And now he'll never - "

Her voice hitches.

"Nael will never come home again."

Unobserved by her parents, the girl's hands tighten into fists.

----

The Lord and Lady Darnus do not share a bedroom. They have not for a long time; with children nearly grown, there is no purpose anymore behind their marriage bed, and there was never love.

In the hall outside her father's room, the girl does not fidget. She carries a tea tray, taken from a servant, with her father's usual evening wine. In the bottom are traditional spices, disguising the texture and taste of the powder she added.

Chirugeon is a proper occupation for a woman with military aspirations, and poison a proper woman's weapon. Her smile is perfectly demure as her father drinks.

She stays, until he realizes. His eyes go to her, even as his breathing grows more difficult; he lunges for her neck.

Her brother was the only one who knew how improper she was. He was the one who taught her to fight, how to twist out of her father's hands, to twist one of his wrists and throw the other arm wide. The winecup falls across the desk, where military documents still lie, detailing exactly what kind of glory her brother's life bought her country.

Her father weakens. Eula Darnus pushes him back into the chair at his desk. He had her trained in the medical arts; it is only his own fault that she knows how to kill a man barehanded, her thumbs pressing into his windpipe.

"You are the one who gave the order," she says, imperious over the raging tide inside her, the rage, the grief. "A commander must be held responsible for his failures to his men. Isn't that right, Father?"
Edited 2025-03-09 04:55 (UTC)
paladinforhire: (wary)

[personal profile] paladinforhire 2025-03-09 04:38 pm (UTC)(link)
"The person I was when I was truly in childhood was -" He rubs at his nose, wrinkling it as if the memory were a distasteful smell and clears his throat. "She didn't quite fit in, even before I knew. Even before my body had fully formed, I knew that there were differences. I asked questions about the outside until I was taught to not ask questions anymore. And the person barely out of childhood, once I had become a man, was one who saw a lot of death in training."

It isn't Garlean military training by a long shot, but he still remembers - "The iron soldiers first infiltrating our Wood and the destruction they brought. Timber for their war machines and fires and whatever else they wished." There's a slight undercurrent of anger. "And I knew I did not want any more to suffer." Maybe they have a point. Maybe he is like -

He clutches his head with one hand, staggering until his other hand finds a wall. The memory, the Echo - he's even worse with the reaction than Mykha is. His chest heaves and it takes a bit for his breathing to calm. He blinks and he looks at Eula.

"... I can understand taking revenge for a sibling. I can't understand killing family, but I suppose I'm not cold-blooded enough." It's not meant to be a dig, just a comment. Some of the Scions are more utilitarian than he is, and while he's on that side of the scale he's not as far as... that.

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