pluviosamods: (mirrors)
Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviosa2025-01-31 10:10 pm
Entry tags:

EVENT - Ripple and Warp IC log (part 1!)

ripple and warp
Hello and welcome to the IC log for Pluviosa's Fourth Wall event, Ripple and Warp!

In addition to providing information about how characters arrive on the new deck (whether they're existing passengers or not), this post also serves as a place where Fourth Wall characters can post top-levels without joining the game community.

Further information on Fourth Walls in general and the other accompanying OOC updates to the game can be found on the OOC information post here. This post also serves in lieu of a regular between-events Test Drive.

Finally, you may now start sending in your applications to keep your AU, CRAU, and so on characters around after the Fourth Wall! Be sure to note the minor changes to the Applications page (namely, the addition of an "AU information" section).

Without further ado - How did you get here? And more importantly, where is 'here' anyway?

existing characters

Whether or not characters remember falling asleep on the evening of Day 37, they wake up somewhere different on Day 38, lying on a couch in an almost-familiar room. The couch is similar to the ones in the lounge, though those with keen noses will note that the cushions don't smell the same - there's no scent of your fellow passengers, or of the faint hint of an unknown, arid place that first accompanied the clean furnishings the Ship dragged out.

The room isn't one you've been in before, either, but it's still clearly on the Ship somewhere - there's the familiar motion of the legs moving, and the overhead emergency lights (the only source of light initially in the room) are the same as the ones in the hallways on Fern that the Ship has been working so hard to restore. However, that doesn't mean that it's hard to see - indeed, considering the contents of the room, the low lighting might be a blessing in disguise.

It's full of mirrors.

Not only the sorts of mirrors that character would expect to find, the ones that have been missing from the Ship's bathrooms and other expected places, though there are certainly plenty of those in the room - but the walls, the door, and the ceiling are also all mirrors. Mirrors hang on a portion of the larger furniture in what appears to be the living room of a suite. It's not as dramatic as it could be, but aside from the couch characters wake up on, it's pretty close. The floor, at least, is not reflective mirrors, though it's not much less shiny - instead of the usual hotel-esque carpet of the suites, there's seamless stone tile in stormcloud grey, slight variations in the color indicating marble. And all of those reflective surfaces are perfectly clean - although it's possible to find dried spots of decay on the backs of the mirrors, overall, it seems as though time doesn't have claim on this part of the Ship, much less the Growth.

And of course, where there are mirrors, there are reflections.

Some of them - probably the majority - are normal, perfect mirrors of the person the character expects to see. Some of them are distorted, but in a normal, mundane way - funhouse mirrors among the panels on the walls, making you wide or skinny or warped.

And then some of them show reflections of you that are distorted, not as in bent, but as in there being something different about the you that's in them. Different clothes; different hair; different age; different species. Added scars, or missing ones; limbs missing, or replaced with something else. A completely unknown you in the mirror.

For the most part, these altered reflections act the way you would expect, imitating the movements of the rest of the reflections in the room. But sometimes they don't. Sometimes they climb out of the mirror - and whether they're friendly or not remains to be seen.

There's a note on the mirror-topped table next to the couch. In backwards writing that needs to be held up to a mirror to be read easily, it says:

Thanks for visiting! I'm sorry I couldn't be there to meet you, but there's just so many people here today!

I wonder if you'll get a chance to meet the real you?

Good luck!




new characters and visitors

For those who are new around here, the method of arrival is... a bit different. This applies equally to characters who are just here for the fourth wall (alternates of existing characters etc) or those who will be apped as permanent residents - there isn't a distinction to these categories until the end of the event.

These characters arrive with a first sensation of being pressed against a hard, glass surface - not unlike the whispers of sensation that haunted the existing passengers over the last few days. The difference is that this time, the glass you're pressed against isn't a horizontal floor or bed - it's vertical or at least mostly vertical, and you can tell which way is down.

Or, put another way: Newly arrived characters start their boatride on the wrong side of the mirrors that are packed away into the unknown deck. They are facing towards the real world side, the way they would if they were reflections made physical, but turning around and looking behind them is nearly impossible.

Indeed, there's a growing pressure forcing them against the glass barrier. It grows harder and harder to breathe, almost like drowning, or being crushed by water pressure -

Until, just when you think you can't survive any more, something gives way, and you stumble out of the mirror into the real world. It's not the glass breaking - it's more like forcing your way through a soap bubble or the membrane that sits inside an eggshell that separates the hard pieces from the white. Water, too, cascades down out of the mirror with you, splattering all over the floor, but it's just water, and it doesn't seem to have left more than a bit of surface dampness on you.

However, when characters turn around, they will find that while the glass is still in place and unbroken, the mirror will no longer reflect anything - not even the shine of light cast on the glass - rendering these mirrors completely black. This reflectivity stays on the puddle of water around your feet instead, which aggressively reflects the area around it even if taken elsewhere - even if poured into a cup. In motion, it's too transparent to be taken for mercury or silver, but when pooled undisturbed, it does not ripple in response to the motion of the ship. Only the actions of characters or other forces can cause ripples. Otherwise, it appears to be normal water.

Characters who are alternates of each other might come out of the mirrors while they're literally being reflected (a certain surprise for those who are on the normal side of the mirror doing the looking), but they might also just appear in rooms all by themselves, or in the presence of someone else they know (or think they know). Those who don't have any immediate connections among the current passengers are more likely to appear in some empty room, but ultimately this is left to player discretion.


shallower reflections

Not all reflections are as potentially friendly as those played by those of us on the player side of the screen, however. In addition to the "deeper" reflections played by real humans, who have or at least appear to have personalities and histories of their own, there are also "shallow" reflections. Unlike the Fourth Wall arrivals, shallow reflections can't be of characters who aren't present at the time - they only appear in response to characters looking into mirrors (whether those characters are existing residents or new arrivals).

The shallow reflections come out of the mirrors just like the Fourth Wall arrivals, but there's always something a little off about them. Some of them stay reversed like a reflection; some of them don't make any noise when they move and cannot speak; some of them come out of the mirrors with the funhouse-esque warped reflections and stay that way. Like their more 'real' counterparts, the mirrors the shallow reflections come out of turn completely flat, unreflective black; unlike their counterparts, they don't really hesitate in striding out, much less stumble and potentially collapse.

What do they want? To shove whoever they're a reflection of into the black mirror they came from. What happens if they succeed?

You die. I mean, probably. There's no way of knowing unless one of them does succeed, after all. If you want your character to die in this fashion, please let the mod team know. While we cannot guarantee that interesting things will happen to all characters (and those who are only here to visit for the Fourth Wall are not eligible), this may have permanent consequences for your character, take them out of play for longer ICly than a typical death, or impact other characters in the game beyond the typical levels of emotional harm. Or some combination of all three.

Fortunately, the shallow reflections only have physical strength on their side - they do not possess any powers of those they take the shapes of, and they can be killed in largely the same way as unremarkable flesh and blood humans. A killing blow causes them to collapse into the same hyper-reflective water as described above; the mirror they came out of remains black.

??? deck

The deck itself is open fully to character navigation. Like the lab specimen storage of Zinnia, this deck - whose name is not posted anywhere for characters to find easily - is clear of any signs of Growth, and manages to feel chilly even if you get up to the top deck where the sun is shining.

Or... Should be shining. Regardless of the weather on other deck dimensions, the skies above this deck are
always, at best, a cloudy, half-stormy grey. The air above hangs tense, like the clouds are waiting for something to happen. Unlike the other instances of Ship weather, you don't need Neuvillette's particular affinity with water to sense it - any character with empathic or telepathic powers will be able to feel the sense of looming, helpless frustration in the clouds.

The most notable feature of this deck, of course, is that it's full of mirrors. Indeed, it's not only the mirrors that are missing from the suite bathrooms, the public restrooms by the cafeteria, and so on - there are far more mirrors than the Ship would reasonably need to outfit the decks it has, even including the multidimensional nature of it. Mirrors hang from the walls, and then more mirrors lean against those, or against the other furnishings, or even against each other (since some of them are standing mirrors), and the groups against the walls are often five or six panels deep with the largest at the back the side of the glass panels of the Ship's sliding glass balcony doors. (Yes, those are also replaced by mirrors, reflective in both directions.) Tabletops are reflective in their own rights, and then littered with even more, antique-looking hand mirrors and makeup compacts and those little circular mirrors sold in bags by the dozen at the craft store, only an inch across.

Considering all the reflective surfaces, it might be a good thing that there is only emergency power supplied to this deck - enough to keep the guide lights on and ensure that the sliding doors (though not the elevators) are working, and that whatever system pumps water through the faucets and showers is still going. The water is all cold, however, and there isn't any food available on the deck so far as characters are able to find. In the place where characters are used to finding the cafeteria, there is instead a terrifying mirrored bar filled with empty bottles and glasses as well as - well. Take a guess.

With the exception of the sliding glass doors in the suites, the glass of windows and so forth seems to be what it should be - though it's more reflective than seems natural, too. Like Zinnia, the cleaniness of this deck means that characters have full run of it, all the way down to the lounge on the bottom of the Ship - which is the only place that isn't completely clean on this deck. The super-reflective water that pours out of the mirrors seems to have flowed down here at some point, where it sits, unaffected by the motion of the Ship, about an inch deep across the entire floor. This water is the only feature down in the bottom lounge - there is no furniture, in contrast to its Zinnia counterpart.

And on this floor, at the very bottom, and only this floor, the reflective water has the smell - only the smell, not any other qualities - of fresh blood.

The Ship will not answer characters here - although the terminals in the residential deck that can normally be used to communicate with it (in whatever limited capacity) are present, their screens are (of course!) mirrors, and unresponsive. There's also no signs of drones about, not even the basic roomba-like cleaning drones; there's no evidence that they've been here recently, either.

A follow-up log, in which the Ship manages to make contact with characters wherever they are, will be posted later (mod goal time is 2-3 weeks from now). That log will take place on Day 40 and will bring with it food (for everyone who has gotten very hungry by then) and drone assistance, but whether characters actually manage to escape at that point or later on on Day 42 is left open to the opinions of you, the players! Both current players and visitors will be able to vote in a Discord poll on the matter, to be posted in the Discord announcements channel tomorrow (after you've had the chance to sleep on this post and let it cook in your brains a little).

Happy playing! Questions can be asked on Discord or added to the usual questions header below this post.
order_dove: (Default)

[personal profile] order_dove 2025-02-03 08:48 pm (UTC)(link)
"What luck indeed...."

She muttered to herself
if he does not belong to elio then he does not fall under the protections of my deal with Kafka... Best case scenario this is actually an exit, worst case I'll slaughter a fool, and at the end of the day is that ever really a bad thing..?...

"Well after you"

She states politely not willing to let the fool push her into something dangerous but motioning that she'll follow.
threechipsdown: (hat and glasses smile)

[personal profile] threechipsdown 2025-02-03 08:52 pm (UTC)(link)
Roulette smiles and sketches a bow, manifesting an illusionary hat for a moment so that he can tip it to her. “As you wish.” He goes through the door and into the dim staircase, stepping carefully around the mirrors leaning against the walls. It looks like they’re a few floors from the top, and he doesn’t see a point in stopping on any of them, so he just climbs until he reaches the top deck.
order_dove: (Default)

[personal profile] order_dove 2025-02-03 08:59 pm (UTC)(link)
She follows him attentively, keenly aware of how her hand grasped at the hidden dagger in her jacket.

"So tell me Mr roulette, how did you become affiliated with the finality? How does one stride the path of their own death?"
threechipsdown: luca prismaticvoid drew this for me thank you luca <3 (mask)

[personal profile] threechipsdown 2025-02-03 09:11 pm (UTC)(link)
“I’m afraid that’s quite personal, Miss Robin,” Roulette says. This stranger doesn’t get to be privy to the details of his relationship with his murderer. No one does, except Garnet himself. “I could tell you how the Laughter found me, if you’d like.” That’s a story that has lost its ability to affect him.
order_dove: (Default)

[personal profile] order_dove 2025-02-03 09:22 pm (UTC)(link)
She's curious, absolutely deathly curious why am I even considering doing this... Fuck it i suppose I still have an ace up the sleeve, I should be careful playing it though... she decides to drop a bit of a bombshell hoping to pry at least one of the answers she wants out of him.

"how about a deal, either show me your face, or tell me you're tale with the finality, and in return I shall tell you everything I know about the kakavasha of my world, or as many know him, aventurine of stratagems..."

She says the last part with a smug little smile on her face attempting to hopefully distract from how her hand dipped into her jacket grasping the custom designed pistol she kept hidden in the interior pocket, hoping she wouldn't need to draw it.
threechipsdown: (looking over shoulder)

[personal profile] threechipsdown 2025-02-03 09:35 pm (UTC)(link)
“The me is a Stoneheart?” He says, startled. “Miss Robin, you put me in something of a bind. I am as curious as you would presume about this Aventurine of Stratagems, but I would prefer to keep my sex life private.”
order_dove: (Default)

Dialup sound effect

[personal profile] order_dove 2025-02-03 09:42 pm (UTC)(link)
Every thought in her head comes to a screeching halt. sex... Life...?????? of any possibility he might say, that was not one she was accounting for.

"I.. I am ..I am sorry but what does your connection to the finality have to do with your .... that."

She stutters through the sentence and speaks in an almost puritan manner clearly having been utterly blindsided she drops the gun back into it's resting space in her jacket as her wings curl in to obscure the lower half of her face.
threechipsdown: (more annoyed)

[personal profile] threechipsdown 2025-02-03 09:50 pm (UTC)(link)
“They’re the same question. Further detail on why is more than I care to share.” He rubs his thumb absently over the stump of his missing ring finger. “It’s a very personal question, Miss Robin.”
order_dove: (Default)

[personal profile] order_dove 2025-02-03 09:56 pm (UTC)(link)
"I apologize I didn't mean to push too far.."

She was half tempted to peer into his mind and force the information out of him, but dealings with the finality or elation are never fun, much less both at once. She sighs and continues walking, still keeping her wings folded over her mouth
threechipsdown: (looking over shoulder)

[personal profile] threechipsdown 2025-02-03 10:09 pm (UTC)(link)
"Forgiven," he says lightly. Finally, they reach the top of the staircases, and he steps out onto the deck. The sky is grey and overcast, giving no hint of where in the cosmos they might be. There's some kind of strange bubble above them, surrounding the deck, but it does look like they're on a planet-bound ship of some kind. He wanders over to the rail and looks down. The ship has... legs, and there's nothing but wasteland in sight.
order_dove: (Default)

[personal profile] order_dove 2025-02-03 10:24 pm (UTC)(link)
"wow this is actually ... Somewhat beautiful"

She says this not noticing the legs as she follows him twords the side. ah... Yup there it is.. I thought this felt a little too nice to not have a catch... The boat is walking.. because why not I guess. she sighs irritated at her hopes for finally having a normal spot being ruined.

"At least there aren't a million reflections of us out here"
threechipsdown: (cold)

[personal profile] threechipsdown 2025-02-03 11:56 pm (UTC)(link)
"Restful, not to be surrounded by them," Roulette agrees. I think I prefer it up here. Though I don't see anyone else... I do wonder what brought us here, and why."
order_dove: (Default)

[personal profile] order_dove 2025-02-04 12:19 am (UTC)(link)
"I have been wondering the same thing, we seem to have almost nothing in common, we even come from different worlds... Perhaps this is the work of akavili?"

She wracks her mind for all the possibilities, from the work of an aeon to potentially imaginary tree theory... Nothing matches up perfectly though.
threechipsdown: (brand visible)

[personal profile] threechipsdown 2025-02-04 01:25 am (UTC)(link)
"Do THEY still live as well, in your world?" Roulette asks curiously. Akivili has been missing presumed dead for Amber Eras. "It's not amusing enough to suspect Aha, so I really have no idea. It doesn't suit any of the Aeons, really. Perhaps a Genius Society member? They do tend to be... strange."
order_dove: (Default)

[personal profile] order_dove 2025-02-04 01:36 am (UTC)(link)
"no, unfortunately THEY have been dead for far longer than I have been around....."

Truly robin doesn't know of anything that could make this happen.. it's far beyond the scale of any stellaron or emanator... Perhaps the remembrance?? No no... A genius maybe, this does seem like the kind of thing one of their ilk would pull ..

"At least there is a sky... I'm half tempted to fly around for a bit but I'm not sure how heavy a tole it would take on me..."