pluviosamods: (mirrors)
Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviosa2025-01-31 10:10 pm
Entry tags:

EVENT - Ripple and Warp IC log (part 1!)

ripple and warp
Hello and welcome to the IC log for Pluviosa's Fourth Wall event, Ripple and Warp!

In addition to providing information about how characters arrive on the new deck (whether they're existing passengers or not), this post also serves as a place where Fourth Wall characters can post top-levels without joining the game community.

Further information on Fourth Walls in general and the other accompanying OOC updates to the game can be found on the OOC information post here. This post also serves in lieu of a regular between-events Test Drive.

Finally, you may now start sending in your applications to keep your AU, CRAU, and so on characters around after the Fourth Wall! Be sure to note the minor changes to the Applications page (namely, the addition of an "AU information" section).

Without further ado - How did you get here? And more importantly, where is 'here' anyway?

existing characters

Whether or not characters remember falling asleep on the evening of Day 37, they wake up somewhere different on Day 38, lying on a couch in an almost-familiar room. The couch is similar to the ones in the lounge, though those with keen noses will note that the cushions don't smell the same - there's no scent of your fellow passengers, or of the faint hint of an unknown, arid place that first accompanied the clean furnishings the Ship dragged out.

The room isn't one you've been in before, either, but it's still clearly on the Ship somewhere - there's the familiar motion of the legs moving, and the overhead emergency lights (the only source of light initially in the room) are the same as the ones in the hallways on Fern that the Ship has been working so hard to restore. However, that doesn't mean that it's hard to see - indeed, considering the contents of the room, the low lighting might be a blessing in disguise.

It's full of mirrors.

Not only the sorts of mirrors that character would expect to find, the ones that have been missing from the Ship's bathrooms and other expected places, though there are certainly plenty of those in the room - but the walls, the door, and the ceiling are also all mirrors. Mirrors hang on a portion of the larger furniture in what appears to be the living room of a suite. It's not as dramatic as it could be, but aside from the couch characters wake up on, it's pretty close. The floor, at least, is not reflective mirrors, though it's not much less shiny - instead of the usual hotel-esque carpet of the suites, there's seamless stone tile in stormcloud grey, slight variations in the color indicating marble. And all of those reflective surfaces are perfectly clean - although it's possible to find dried spots of decay on the backs of the mirrors, overall, it seems as though time doesn't have claim on this part of the Ship, much less the Growth.

And of course, where there are mirrors, there are reflections.

Some of them - probably the majority - are normal, perfect mirrors of the person the character expects to see. Some of them are distorted, but in a normal, mundane way - funhouse mirrors among the panels on the walls, making you wide or skinny or warped.

And then some of them show reflections of you that are distorted, not as in bent, but as in there being something different about the you that's in them. Different clothes; different hair; different age; different species. Added scars, or missing ones; limbs missing, or replaced with something else. A completely unknown you in the mirror.

For the most part, these altered reflections act the way you would expect, imitating the movements of the rest of the reflections in the room. But sometimes they don't. Sometimes they climb out of the mirror - and whether they're friendly or not remains to be seen.

There's a note on the mirror-topped table next to the couch. In backwards writing that needs to be held up to a mirror to be read easily, it says:

Thanks for visiting! I'm sorry I couldn't be there to meet you, but there's just so many people here today!

I wonder if you'll get a chance to meet the real you?

Good luck!




new characters and visitors

For those who are new around here, the method of arrival is... a bit different. This applies equally to characters who are just here for the fourth wall (alternates of existing characters etc) or those who will be apped as permanent residents - there isn't a distinction to these categories until the end of the event.

These characters arrive with a first sensation of being pressed against a hard, glass surface - not unlike the whispers of sensation that haunted the existing passengers over the last few days. The difference is that this time, the glass you're pressed against isn't a horizontal floor or bed - it's vertical or at least mostly vertical, and you can tell which way is down.

Or, put another way: Newly arrived characters start their boatride on the wrong side of the mirrors that are packed away into the unknown deck. They are facing towards the real world side, the way they would if they were reflections made physical, but turning around and looking behind them is nearly impossible.

Indeed, there's a growing pressure forcing them against the glass barrier. It grows harder and harder to breathe, almost like drowning, or being crushed by water pressure -

Until, just when you think you can't survive any more, something gives way, and you stumble out of the mirror into the real world. It's not the glass breaking - it's more like forcing your way through a soap bubble or the membrane that sits inside an eggshell that separates the hard pieces from the white. Water, too, cascades down out of the mirror with you, splattering all over the floor, but it's just water, and it doesn't seem to have left more than a bit of surface dampness on you.

However, when characters turn around, they will find that while the glass is still in place and unbroken, the mirror will no longer reflect anything - not even the shine of light cast on the glass - rendering these mirrors completely black. This reflectivity stays on the puddle of water around your feet instead, which aggressively reflects the area around it even if taken elsewhere - even if poured into a cup. In motion, it's too transparent to be taken for mercury or silver, but when pooled undisturbed, it does not ripple in response to the motion of the ship. Only the actions of characters or other forces can cause ripples. Otherwise, it appears to be normal water.

Characters who are alternates of each other might come out of the mirrors while they're literally being reflected (a certain surprise for those who are on the normal side of the mirror doing the looking), but they might also just appear in rooms all by themselves, or in the presence of someone else they know (or think they know). Those who don't have any immediate connections among the current passengers are more likely to appear in some empty room, but ultimately this is left to player discretion.


shallower reflections

Not all reflections are as potentially friendly as those played by those of us on the player side of the screen, however. In addition to the "deeper" reflections played by real humans, who have or at least appear to have personalities and histories of their own, there are also "shallow" reflections. Unlike the Fourth Wall arrivals, shallow reflections can't be of characters who aren't present at the time - they only appear in response to characters looking into mirrors (whether those characters are existing residents or new arrivals).

The shallow reflections come out of the mirrors just like the Fourth Wall arrivals, but there's always something a little off about them. Some of them stay reversed like a reflection; some of them don't make any noise when they move and cannot speak; some of them come out of the mirrors with the funhouse-esque warped reflections and stay that way. Like their more 'real' counterparts, the mirrors the shallow reflections come out of turn completely flat, unreflective black; unlike their counterparts, they don't really hesitate in striding out, much less stumble and potentially collapse.

What do they want? To shove whoever they're a reflection of into the black mirror they came from. What happens if they succeed?

You die. I mean, probably. There's no way of knowing unless one of them does succeed, after all. If you want your character to die in this fashion, please let the mod team know. While we cannot guarantee that interesting things will happen to all characters (and those who are only here to visit for the Fourth Wall are not eligible), this may have permanent consequences for your character, take them out of play for longer ICly than a typical death, or impact other characters in the game beyond the typical levels of emotional harm. Or some combination of all three.

Fortunately, the shallow reflections only have physical strength on their side - they do not possess any powers of those they take the shapes of, and they can be killed in largely the same way as unremarkable flesh and blood humans. A killing blow causes them to collapse into the same hyper-reflective water as described above; the mirror they came out of remains black.

??? deck

The deck itself is open fully to character navigation. Like the lab specimen storage of Zinnia, this deck - whose name is not posted anywhere for characters to find easily - is clear of any signs of Growth, and manages to feel chilly even if you get up to the top deck where the sun is shining.

Or... Should be shining. Regardless of the weather on other deck dimensions, the skies above this deck are
always, at best, a cloudy, half-stormy grey. The air above hangs tense, like the clouds are waiting for something to happen. Unlike the other instances of Ship weather, you don't need Neuvillette's particular affinity with water to sense it - any character with empathic or telepathic powers will be able to feel the sense of looming, helpless frustration in the clouds.

The most notable feature of this deck, of course, is that it's full of mirrors. Indeed, it's not only the mirrors that are missing from the suite bathrooms, the public restrooms by the cafeteria, and so on - there are far more mirrors than the Ship would reasonably need to outfit the decks it has, even including the multidimensional nature of it. Mirrors hang from the walls, and then more mirrors lean against those, or against the other furnishings, or even against each other (since some of them are standing mirrors), and the groups against the walls are often five or six panels deep with the largest at the back the side of the glass panels of the Ship's sliding glass balcony doors. (Yes, those are also replaced by mirrors, reflective in both directions.) Tabletops are reflective in their own rights, and then littered with even more, antique-looking hand mirrors and makeup compacts and those little circular mirrors sold in bags by the dozen at the craft store, only an inch across.

Considering all the reflective surfaces, it might be a good thing that there is only emergency power supplied to this deck - enough to keep the guide lights on and ensure that the sliding doors (though not the elevators) are working, and that whatever system pumps water through the faucets and showers is still going. The water is all cold, however, and there isn't any food available on the deck so far as characters are able to find. In the place where characters are used to finding the cafeteria, there is instead a terrifying mirrored bar filled with empty bottles and glasses as well as - well. Take a guess.

With the exception of the sliding glass doors in the suites, the glass of windows and so forth seems to be what it should be - though it's more reflective than seems natural, too. Like Zinnia, the cleaniness of this deck means that characters have full run of it, all the way down to the lounge on the bottom of the Ship - which is the only place that isn't completely clean on this deck. The super-reflective water that pours out of the mirrors seems to have flowed down here at some point, where it sits, unaffected by the motion of the Ship, about an inch deep across the entire floor. This water is the only feature down in the bottom lounge - there is no furniture, in contrast to its Zinnia counterpart.

And on this floor, at the very bottom, and only this floor, the reflective water has the smell - only the smell, not any other qualities - of fresh blood.

The Ship will not answer characters here - although the terminals in the residential deck that can normally be used to communicate with it (in whatever limited capacity) are present, their screens are (of course!) mirrors, and unresponsive. There's also no signs of drones about, not even the basic roomba-like cleaning drones; there's no evidence that they've been here recently, either.

A follow-up log, in which the Ship manages to make contact with characters wherever they are, will be posted later (mod goal time is 2-3 weeks from now). That log will take place on Day 40 and will bring with it food (for everyone who has gotten very hungry by then) and drone assistance, but whether characters actually manage to escape at that point or later on on Day 42 is left open to the opinions of you, the players! Both current players and visitors will be able to vote in a Discord poll on the matter, to be posted in the Discord announcements channel tomorrow (after you've had the chance to sleep on this post and let it cook in your brains a little).

Happy playing! Questions can be asked on Discord or added to the usual questions header below this post.
nightmareofdivinity: ([emperor] silver bells)

[personal profile] nightmareofdivinity 2025-02-05 05:05 am (UTC)(link)
"'Tis a... a personal matter, I suppose. Someone... someone I doth sense upon the ship now." He'll have to find him, but - ... but...

A passenger. And the only person who someone might need to inform him of the demise of is -

No. No. He takes a steadying breath, trying to regain his regal composure, but it's difficult. Why does everyone he care about die?

... He's heard death is not the end here. Maybe - maybe he'll be back? "... No. But deliver it anyway, messenger, though I doth suspect I know of what news thou wouldst inform me of."
sanktawithashotgun: (Eyes Closed)

[personal profile] sanktawithashotgun 2025-02-05 05:43 am (UTC)(link)
"I see." He does, in a way. One such presence he could once perceive is now irrevocably extinguished—
Well. At least Fou-Lu is not in immediate danger.

He observes the way the dragon stiffens, as if bracing for impact. Perhaps he already knows.

Executor straightens.

"Understood. I am here to formally deliver notice of the passing of one Sunday, no surname." His voice falters, just slightly, as he speaks the name. That never happens. That never happens.

"Before his passing, the deceased entrusted me, as Executor, with the duty of carrying out his final will. As such, I am to deliver what remains of his personal effects into your possession."

From a reinforced bag affixed to his belt, he retrieves an article of clothing—carefully, almost reverently.

"The deceased made the following declaration: 'If anything of mine can be recovered, I ask that it be placed in Fou-Lu’s hands. I cannot bear the thought of leaving him with nothing to remember me by—nothing to hold dear. Namely: my clothing, jewelry, or my phone. My halo is also acceptable.'"

Executor presents a single white glove, smudged faintly with dirt.

"This is all that could be recovered. His body... could not be retrieved." The words are precise, factual. They land with a finality that even he is not fully prepared for.

"I--regret that I was unable to procure more." His professionalism fractures on those last words. His breath is too tight, his voice not as even as it should be.

He should not feel the weight of this duty. And yet.
nightmareofdivinity: ([emperor] fallen god)

[personal profile] nightmareofdivinity 2025-02-05 07:01 pm (UTC)(link)
More the other way around - a presence he could not perceive on the ship is now here. But he doesn't elaborate.

The sound of the sankta's words wash over him. Just the presence of someone claiming to have unfortunate news has his entire body on edge. He reaches out and takes the glove, pulls the cursed silver bells out of his pocket. He wraps the bells in the glove and puts it back in his pocket, numbly.

"Thou must tell me what has happened. I -"

His normally steady voice is shaking. "Did... didst he suffer? Was it at least swift?" He deserves that mercy, at the very least. And as much as he wants to lash out, punch this man who's shown up to deliver this news... he does not. He cannot allow himself to fall into grief like that.

Not - not again. Sunday would not want him to hurt someone just because of his death. Even still, the rage and grief battle in his heart for supremacy, leaving him feeling numb in the meantime. His chest hurts and he lifts a hand to his mouth, coughing for a moment. The blood it leaves behind...

... A small price to pay. His penance for those who he's lost.
sanktawithashotgun: (Why...)

[personal profile] sanktawithashotgun 2025-02-06 11:54 pm (UTC)(link)
Fair enough, keep your secrets. (Sorry to add to the stress my guy...)

Executor watches in silence as silver bells are procured and carefully wrapped within Sunday’s glove. A detail outside the parameters of the will, yet one that must hold significance. He does not ask. He lacks the energy for curiosity.
However, the cough—the blood—gives him pause. Fou-Lu’s role in the will suggests he was important to Sunday. Is he injured? Is his condition worsening?

A report.

Of course.

While not a physical artifact, it is still something of Sunday’s. Something left behind. Something Executor can deliver. He inhales deeply, faintly frustrated that the breath is not as steady as he intends. A weakness. An inefficiency. He tamps it down.

“If that is your wish, Signore.” His head dips—perhaps making the dark halo above him more visible. A stark contrast to Sunday’s regal gold crown.
“I was searching for him,” he continues, voice clipped, precise. “He was my friend.” His throat tightens on the last word. A fault. An indulgence. He moves past it.

“We arrived in this new place together. I could sense his distress through our halos.” His black wings twitch, then flare slightly as he forces his composure back into place. “When I found him, he was being accosted by a distorted reflection of himself.” A pause. Just long enough to stabilize.

“I worked to free him. I engaged the threat. But there were more than I had initially observed. More than I anticipated. I could not reach him in time. The creature used him as a shield. I could not fire for risk of injuring him.” Rigid posture, formal tone. But his shoulders have drawn up, his chin slightly tucked, and his gaze—pointed somewhere distant—is fixed on nothing.

“The reflection forced him into the mirror from which it emerged.” The words are measured, but the steadiness is beginning to fray at the edges. “I attempted to intervene, but I was… unable. It was swift.”

A beat.

“He commanded me to escape. To protect the others.”
Another breath. This one slower. Controlled. “That was his dying wish.” His jaw clenches briefly. “So I had to comply.”

Even if I did not want to.

A lapse. Unspoken but present. He swallows it down.

“He appeared to be… drifting off to sleep.” The words are quiet, nearly flat, but something fragile lurks beneath them. “I do not know how much pain was experienced at the time.”
A moment passes. Then, finally, Executor lifts his gaze—blue eyes somber, haggard, haunted.

“What I do know,” he says, the words heavy, final, “is that I failed to protect him.” There is no wavering now. Only a stark, cold certainty. “I was there. My capabilities were inefficient. I accept full responsibility for this failure.” His expression does not change. His voice does not falter. But the weight of it presses down, heavier than any wound, any injury.

Should Fou-Lu wish to enact retribution for that failure...Federico believes it is well within his rights to do so.
nightmareofdivinity: ([emperor] quietly)

[personal profile] nightmareofdivinity 2025-02-07 12:38 am (UTC)(link)
He listens. He listens and he tries to process. He's not the powerful God-Emperor Fou-Lu here. He's just... Fou-Lu.

The man before him did no wrong. He tried to prevent anything terrible from happening. He seems twisted by grief enough. "... Sometimes our best... doth not be enough."

Escape.

He does not cry. He barely shakes, but the breath he breathes in is unsteady enough.

Live.

His entire body seems to hurt.

Survive.

"... 'Tis no way to know if I would hath had better luck." He leans against the wall with the unbloodied hand. "I... 'tis done. Thy countenance doth indicate that he wert important to thee as well. ... We must... we must... honor his wish. To protect others."

But how is he going to protect anyone from himself?
sanktawithashotgun: (Thoughts in the rain)

[personal profile] sanktawithashotgun 2025-02-11 05:31 am (UTC)(link)
Executor's....no. Federico. It's Federico that's grieving this, isn't it. He turns his head to the side, as if Fou-Lu's words impacted him themselves.

"I...find myself resenting that fact." What was all his training, all the work for, if it's still not enough? He doesn't know. Fou-Lu seems more familiar with it. Painfully so.

Maybe Fou-Lu would have been more successful. But maybe he wouldn't have. There's no way to know. Hypotheticals like that are pointless.

Federico finds himself wishing he would just strike him for his failure. Another illogical thought. Retribution will not bring Sunday back.

"He is. Was." Federico swallows down the tremor in his voice. Instead...

The blood on the other's hand.

"We will need to find them. And...this involves your health as well. Are you...injured?" he asks, hesitant, staring intently at the flecks of blood on Fou-Lu's hand. Something to focus on.
nightmareofdivinity: ([emperor] from the end to the beginning)

[personal profile] nightmareofdivinity 2025-02-11 05:04 pm (UTC)(link)
"Resentment... it doth be difficult to overcome. But he wouldst want us to."

The attention turns to him, and he grimaces. Someone else who will want to know. Who will care, who will want him to get rid of the bells.

"An item I doth carry... 'tis cursed with foul energy. But I canst not bring mineself to discard it, for it belonged to someone dear to me. Someone who wert... twisted and killed by mine enemies."
sanktawithashotgun: (Soften)

[personal profile] sanktawithashotgun 2025-02-14 01:00 am (UTC)(link)
Executor....Federico. Pauses. "...Resentment is not something I am personally experienced with. Forgive me for speaking of it." To overcome it...how does one even do that?

Still he listens, and grows thoughtful. "I...see." He thinks of a burnt flower, carefully preserved in a glass monastery bell. How it was not enough tor the Gardner, but to Federico...

The flower didn't actively hurt him, however. Not like this.

"So a sentimental keepsake." He thinks of his mother and father's firearms, kept safely in Avuncle's study. How it pained him to look upon them, and yet he refused to remove them. "My...sympathies for your loss. However, is there not a way to cleanse the harmful energy from the bells?" His wings twitch, as if catching himself. "I...cannot speak for those who are dead. But. You loved her. She likely loved you. Loved ones...do not wish for their dear ones to hurt."
nightmareofdivinity: ([emperor] wounds)

[personal profile] nightmareofdivinity 2025-02-14 05:57 pm (UTC)(link)
"'Tis of no import. Thou didst speak from the heart. There doth be no shame in this, not here."

The dragon nods, though he is not sure about the 'love' part. He's not certain of his feelings - he cared for her, but is that the same as love? He likely did, but everything is uncertain. "I... know not if there doth be a way to cleanse it. Not without specialized equipment... I know there art those in mine world who do it, but I hath little knowledge of it mineself."