pluviosamods: (mirrors)
Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviosa2025-01-31 10:10 pm
Entry tags:

EVENT - Ripple and Warp IC log (part 1!)

ripple and warp
Hello and welcome to the IC log for Pluviosa's Fourth Wall event, Ripple and Warp!

In addition to providing information about how characters arrive on the new deck (whether they're existing passengers or not), this post also serves as a place where Fourth Wall characters can post top-levels without joining the game community.

Further information on Fourth Walls in general and the other accompanying OOC updates to the game can be found on the OOC information post here. This post also serves in lieu of a regular between-events Test Drive.

Finally, you may now start sending in your applications to keep your AU, CRAU, and so on characters around after the Fourth Wall! Be sure to note the minor changes to the Applications page (namely, the addition of an "AU information" section).

Without further ado - How did you get here? And more importantly, where is 'here' anyway?

existing characters

Whether or not characters remember falling asleep on the evening of Day 37, they wake up somewhere different on Day 38, lying on a couch in an almost-familiar room. The couch is similar to the ones in the lounge, though those with keen noses will note that the cushions don't smell the same - there's no scent of your fellow passengers, or of the faint hint of an unknown, arid place that first accompanied the clean furnishings the Ship dragged out.

The room isn't one you've been in before, either, but it's still clearly on the Ship somewhere - there's the familiar motion of the legs moving, and the overhead emergency lights (the only source of light initially in the room) are the same as the ones in the hallways on Fern that the Ship has been working so hard to restore. However, that doesn't mean that it's hard to see - indeed, considering the contents of the room, the low lighting might be a blessing in disguise.

It's full of mirrors.

Not only the sorts of mirrors that character would expect to find, the ones that have been missing from the Ship's bathrooms and other expected places, though there are certainly plenty of those in the room - but the walls, the door, and the ceiling are also all mirrors. Mirrors hang on a portion of the larger furniture in what appears to be the living room of a suite. It's not as dramatic as it could be, but aside from the couch characters wake up on, it's pretty close. The floor, at least, is not reflective mirrors, though it's not much less shiny - instead of the usual hotel-esque carpet of the suites, there's seamless stone tile in stormcloud grey, slight variations in the color indicating marble. And all of those reflective surfaces are perfectly clean - although it's possible to find dried spots of decay on the backs of the mirrors, overall, it seems as though time doesn't have claim on this part of the Ship, much less the Growth.

And of course, where there are mirrors, there are reflections.

Some of them - probably the majority - are normal, perfect mirrors of the person the character expects to see. Some of them are distorted, but in a normal, mundane way - funhouse mirrors among the panels on the walls, making you wide or skinny or warped.

And then some of them show reflections of you that are distorted, not as in bent, but as in there being something different about the you that's in them. Different clothes; different hair; different age; different species. Added scars, or missing ones; limbs missing, or replaced with something else. A completely unknown you in the mirror.

For the most part, these altered reflections act the way you would expect, imitating the movements of the rest of the reflections in the room. But sometimes they don't. Sometimes they climb out of the mirror - and whether they're friendly or not remains to be seen.

There's a note on the mirror-topped table next to the couch. In backwards writing that needs to be held up to a mirror to be read easily, it says:

Thanks for visiting! I'm sorry I couldn't be there to meet you, but there's just so many people here today!

I wonder if you'll get a chance to meet the real you?

Good luck!




new characters and visitors

For those who are new around here, the method of arrival is... a bit different. This applies equally to characters who are just here for the fourth wall (alternates of existing characters etc) or those who will be apped as permanent residents - there isn't a distinction to these categories until the end of the event.

These characters arrive with a first sensation of being pressed against a hard, glass surface - not unlike the whispers of sensation that haunted the existing passengers over the last few days. The difference is that this time, the glass you're pressed against isn't a horizontal floor or bed - it's vertical or at least mostly vertical, and you can tell which way is down.

Or, put another way: Newly arrived characters start their boatride on the wrong side of the mirrors that are packed away into the unknown deck. They are facing towards the real world side, the way they would if they were reflections made physical, but turning around and looking behind them is nearly impossible.

Indeed, there's a growing pressure forcing them against the glass barrier. It grows harder and harder to breathe, almost like drowning, or being crushed by water pressure -

Until, just when you think you can't survive any more, something gives way, and you stumble out of the mirror into the real world. It's not the glass breaking - it's more like forcing your way through a soap bubble or the membrane that sits inside an eggshell that separates the hard pieces from the white. Water, too, cascades down out of the mirror with you, splattering all over the floor, but it's just water, and it doesn't seem to have left more than a bit of surface dampness on you.

However, when characters turn around, they will find that while the glass is still in place and unbroken, the mirror will no longer reflect anything - not even the shine of light cast on the glass - rendering these mirrors completely black. This reflectivity stays on the puddle of water around your feet instead, which aggressively reflects the area around it even if taken elsewhere - even if poured into a cup. In motion, it's too transparent to be taken for mercury or silver, but when pooled undisturbed, it does not ripple in response to the motion of the ship. Only the actions of characters or other forces can cause ripples. Otherwise, it appears to be normal water.

Characters who are alternates of each other might come out of the mirrors while they're literally being reflected (a certain surprise for those who are on the normal side of the mirror doing the looking), but they might also just appear in rooms all by themselves, or in the presence of someone else they know (or think they know). Those who don't have any immediate connections among the current passengers are more likely to appear in some empty room, but ultimately this is left to player discretion.


shallower reflections

Not all reflections are as potentially friendly as those played by those of us on the player side of the screen, however. In addition to the "deeper" reflections played by real humans, who have or at least appear to have personalities and histories of their own, there are also "shallow" reflections. Unlike the Fourth Wall arrivals, shallow reflections can't be of characters who aren't present at the time - they only appear in response to characters looking into mirrors (whether those characters are existing residents or new arrivals).

The shallow reflections come out of the mirrors just like the Fourth Wall arrivals, but there's always something a little off about them. Some of them stay reversed like a reflection; some of them don't make any noise when they move and cannot speak; some of them come out of the mirrors with the funhouse-esque warped reflections and stay that way. Like their more 'real' counterparts, the mirrors the shallow reflections come out of turn completely flat, unreflective black; unlike their counterparts, they don't really hesitate in striding out, much less stumble and potentially collapse.

What do they want? To shove whoever they're a reflection of into the black mirror they came from. What happens if they succeed?

You die. I mean, probably. There's no way of knowing unless one of them does succeed, after all. If you want your character to die in this fashion, please let the mod team know. While we cannot guarantee that interesting things will happen to all characters (and those who are only here to visit for the Fourth Wall are not eligible), this may have permanent consequences for your character, take them out of play for longer ICly than a typical death, or impact other characters in the game beyond the typical levels of emotional harm. Or some combination of all three.

Fortunately, the shallow reflections only have physical strength on their side - they do not possess any powers of those they take the shapes of, and they can be killed in largely the same way as unremarkable flesh and blood humans. A killing blow causes them to collapse into the same hyper-reflective water as described above; the mirror they came out of remains black.

??? deck

The deck itself is open fully to character navigation. Like the lab specimen storage of Zinnia, this deck - whose name is not posted anywhere for characters to find easily - is clear of any signs of Growth, and manages to feel chilly even if you get up to the top deck where the sun is shining.

Or... Should be shining. Regardless of the weather on other deck dimensions, the skies above this deck are
always, at best, a cloudy, half-stormy grey. The air above hangs tense, like the clouds are waiting for something to happen. Unlike the other instances of Ship weather, you don't need Neuvillette's particular affinity with water to sense it - any character with empathic or telepathic powers will be able to feel the sense of looming, helpless frustration in the clouds.

The most notable feature of this deck, of course, is that it's full of mirrors. Indeed, it's not only the mirrors that are missing from the suite bathrooms, the public restrooms by the cafeteria, and so on - there are far more mirrors than the Ship would reasonably need to outfit the decks it has, even including the multidimensional nature of it. Mirrors hang from the walls, and then more mirrors lean against those, or against the other furnishings, or even against each other (since some of them are standing mirrors), and the groups against the walls are often five or six panels deep with the largest at the back the side of the glass panels of the Ship's sliding glass balcony doors. (Yes, those are also replaced by mirrors, reflective in both directions.) Tabletops are reflective in their own rights, and then littered with even more, antique-looking hand mirrors and makeup compacts and those little circular mirrors sold in bags by the dozen at the craft store, only an inch across.

Considering all the reflective surfaces, it might be a good thing that there is only emergency power supplied to this deck - enough to keep the guide lights on and ensure that the sliding doors (though not the elevators) are working, and that whatever system pumps water through the faucets and showers is still going. The water is all cold, however, and there isn't any food available on the deck so far as characters are able to find. In the place where characters are used to finding the cafeteria, there is instead a terrifying mirrored bar filled with empty bottles and glasses as well as - well. Take a guess.

With the exception of the sliding glass doors in the suites, the glass of windows and so forth seems to be what it should be - though it's more reflective than seems natural, too. Like Zinnia, the cleaniness of this deck means that characters have full run of it, all the way down to the lounge on the bottom of the Ship - which is the only place that isn't completely clean on this deck. The super-reflective water that pours out of the mirrors seems to have flowed down here at some point, where it sits, unaffected by the motion of the Ship, about an inch deep across the entire floor. This water is the only feature down in the bottom lounge - there is no furniture, in contrast to its Zinnia counterpart.

And on this floor, at the very bottom, and only this floor, the reflective water has the smell - only the smell, not any other qualities - of fresh blood.

The Ship will not answer characters here - although the terminals in the residential deck that can normally be used to communicate with it (in whatever limited capacity) are present, their screens are (of course!) mirrors, and unresponsive. There's also no signs of drones about, not even the basic roomba-like cleaning drones; there's no evidence that they've been here recently, either.

A follow-up log, in which the Ship manages to make contact with characters wherever they are, will be posted later (mod goal time is 2-3 weeks from now). That log will take place on Day 40 and will bring with it food (for everyone who has gotten very hungry by then) and drone assistance, but whether characters actually manage to escape at that point or later on on Day 42 is left open to the opinions of you, the players! Both current players and visitors will be able to vote in a Discord poll on the matter, to be posted in the Discord announcements channel tomorrow (after you've had the chance to sleep on this post and let it cook in your brains a little).

Happy playing! Questions can be asked on Discord or added to the usual questions header below this post.
charmingmisdirection: (over shoulder)

[personal profile] charmingmisdirection 2025-02-06 10:41 pm (UTC)(link)
Lyney would really like to find basically anyone at this point, but the face he stumbles across was not in the list of possibilities he had considered.

“Lady Furina? You— what are you wearing?” comes out of his mouth before he can think better of it, he’s so thoroughly baffled to see the Archon dressed in some kind of… military looking outfit.
ace_of_fontaine: (Default)

[personal profile] ace_of_fontaine 2025-02-06 11:21 pm (UTC)(link)
Furina jumps a solid bit into the air at the unexpected guest

holyfuckingshitthiswillbethedeathofme.... Wait lady furina?? Why the fuck was this ... Actually... kind of familiar child calling her 'lady'???

"Oh uh... Hey there ... Kiddo?.. I'm kinda a little lost ... Uh... Would you know where I am?"

After thinking about it for more than half a second she realizes something wait why the fuck is their a random child here?? What kind of training could this possibly be?? Psychological torture???

She puts on her best relaxed face although is obviously still rather nervous.... why did he seem so familiar...?
charmingmisdirection: (tada)

[personal profile] charmingmisdirection 2025-02-06 11:28 pm (UTC)(link)
“I’m an adult,” Lyney says in blank confusion, “I’m just short. Which you know, because you prosecuted my trial, Lady Furina. And no, I have no idea where we are. I fell out of a mirror. And I’m still taller than you are, anyway.”
ace_of_fontaine: (Default)

[personal profile] ace_of_fontaine 2025-02-06 11:47 pm (UTC)(link)
She just stares at him blankly for a few seconds

"I... I'm sorry?? But I think you must have me confused with someone else..."

what is this ki-man on about?.. trial?? ... I've only stepped on a courtroom a few times but never for a trial...and WHY does he feel familiar???

"... Regardless.... It is nice to meet you young man, I am furina of the fontaine royal air force experimental squadron!"

She says the last part with such sudden bravado it feels almost like a reversed line, you can't tell if that's what it is or if she's just proud however....
charmingmisdirection: (pout)

[personal profile] charmingmisdirection 2025-02-07 12:21 am (UTC)(link)
“I don’t think this is the time for a theatrical performance, Lady Furina,” Lyney says tiredly. Air Force? What a strange play she seems to be acting in at the moment. She even says she’s from Fontaine. And that her name is Furina. It’s obviously her. “But regardless, I remain the Great Magician Lyney,” he says, sweeping a bow, “Currently missing my assistant. I don’t suppose you’ve seen my twin sister anywhere?” His tail flicks anxiously behind him.
ace_of_fontaine: (Default)

[personal profile] ace_of_fontaine 2025-02-07 12:59 am (UTC)(link)
"I'm sorry,I genuinely do not know who 'lady' furina is but I am simply furina... But, alas... It is nice to meet you lyney"

lyney .. Lyney... surely not ... I mean... He has the tail... And .. and he has a twin... No.. no surely not...

Furina seems genuinely concerned but also, almost nostalgic as if digging deep into her memory.

"I promise you sir, I do not know you but if you need help I can try to aid you in finding your sister?"

charmingmisdirection: (look away)

[personal profile] charmingmisdirection 2025-02-07 01:17 am (UTC)(link)
“If you’re not Lady Furina but you are Furina, that doesn’t make any sense. Though I suppose it makes little sense to fall through a mirror at all. And the mirrors show such strange things… maybe you’re a mirror of Lady Furina, I suppose?” He glances over his shoulder at a reflection of himself without ears or tail or hat, shorter and too thin and wearing a crop top and tiny shorts that say SLUT in sparkling letters on the butt. He keeps seeing that one and he’s really not sure what’s up with it. It always seems to appear behind him so the word on the shorts shows.

“Aid in looking for Lynette would be welcome, though I’ve no idea if she’s actually here. The manner of my arrival was strange enough, it’s entirely possible I was the only one taken and she and Freminet are alone in the Fortress without me.” He grimaces, clearly unhappy at the idea.
ace_of_fontaine: (Default)

[personal profile] ace_of_fontaine 2025-02-07 02:01 am (UTC)(link)
"that must be... Distressing I'm sorry for you.."

lyney.. Lynette... Freminet... Why do I recognize those names... Perrie's kids?? I think they are perrie's kids.. why are perrie's kids here????

She is very poinently avoiding looking at the booty shorts reflection as a version of her that matches lyney's memories is reflected behind her
charmingmisdirection: (over shoulder)

[personal profile] charmingmisdirection 2025-02-07 02:54 am (UTC)(link)
"Thank you," Lyney says, and sighs. He notices a reflection behind her that does look like Lady Furina, Regina of All Waters et cetera, which may lend credence to this one being an alternate. "Have you been here long? The mirrors are so confusing I keep feeling like I'm going to get lost in straight hallways, it's very unsettling."
ace_of_fontaine: (Default)

[personal profile] ace_of_fontaine 2025-02-07 03:52 am (UTC)(link)
"honestly I just got here a little while ago but you don't seem to be in much of a different spot from me there"

She looks around sweeping the room over and taking in all of the reflections of both of them, still making great effort to not look at slutty lyney.

"It's.. creepy honestly.. I feel like I've got a whole nations worth of eyes on me. Anywho tell me more about yourself lyney. I'm curious to see what kind of man you are while we look!"
charmingmisdirection: (look away)

[personal profile] charmingmisdirection 2025-02-07 04:07 am (UTC)(link)
"It is quite creepy," Lyney agrees. "I feel like I've walked into the setup for someone else's very elaborate trick, and it's about to start going at any moment." He tilts his head at the question. "Well, I'm a magician, of course. My sister is my assistant. We're orphans, taken in by the House of the Hearth from the streets." Their affiliation with Father is hardly a secret.
ace_of_fontaine: (Default)

[personal profile] ace_of_fontaine 2025-02-07 04:19 am (UTC)(link)
"house of the hearth... I think I know the place"

Oh she absolutely knew the place, far more intimately than she was ever willing to share with this guy... It takes her a second to fully process what lyney said as her face drops slightly and her tone becomes more somber

"I.. I'm sorry you have to go through that, as far as orphanages go the hearth isn't as bad one by any means.... It's got good people running it..."

She says the last part a little.. almost cryptically and her eyes seem a bit lost, somewhere between admiration and disappointment I wish that I could do more...

After a few moments she clears her throat and seems back to being at least semi cheery

"But hey your a magician! That's pretty damn cool! Can ya give me a trick while we look around?"
Edited (Accidentally sent early ) 2025-02-07 04:20 (UTC)
charmingmisdirection: (tada)

[personal profile] charmingmisdirection 2025-02-11 05:25 pm (UTC)(link)
"It does," he agrees. "We're lucky to have Father." She certainly seems to be aware of the House of the Hearth, even in her strange mirror world... interesting.

Lyney laughs. "Certainly, Lady... Miss Furina." He flips his hat off of his head, showing that it's empty, and puts it back on, then takes it off again and reaches into it, pulling out an elaborate origami lily and handing it to her with a bow. "Hard to do much while walking, I'm afraid."
ace_of_fontaine: (Default)

[personal profile] ace_of_fontaine 2025-02-11 06:30 pm (UTC)(link)
"I agree Peruere truly is a gift apon the house, even if miss clervie has always been the more laid back of the parents of the hearth"

Furina watches in amazement at the trick before breaking out into applause

"Jolly good show!"

She says in a super steriyotypical fontainian accent before chuckling to herself

"At some point you'll have to give me a real show I suppose my friend!"

The smile on her face is large and genuine. A sight lyney is very not used to.
charmingmisdirection: (over shoulder)

[personal profile] charmingmisdirection 2025-02-14 02:13 am (UTC)(link)
"Peruere? Clervie?" Lyney blinks. "There's only one 'parent' of the House of the Hearth, and Father's name is Arlecchino. Or the Knave, if one is being formal."

Furina's smile is very disconcerting. It isn't her usual so-fake put-on laugh. "If I have the opportunity, I'll be glad to."
ace_of_fontaine: (Default)

[personal profile] ace_of_fontaine 2025-02-14 02:29 am (UTC)(link)
"I've... Never heard of an Arlecchino or Knave... Our worlds must be very different I suppose... I think I have heard of a lyney and Lynette in my world however you are much younger... Not more than 6 or 7"

She looks almost nervous about revealing this oh fuck wait what if I mess up the timelines wait. No. Furina that is time travel this is alternative universes.. very totally different..

"My partner Peruere runs the house .. at least in my world, she's a truely wonderful woman and a great scholar in her own right.. I think you'd like her.."

She says the last part with a slight sigh, she's homesick and terribly so, she had just been preparing to return from an extended deployment when all of this happened... Furina misses her partners.
charmingmisdirection: (look away)

[personal profile] charmingmisdirection 2025-02-14 02:54 am (UTC)(link)
"Is there a Freminet as well?" Lyney asks curiously. "My younger brother--not blood like Lynette is."

"Father is wonderful," he says loyally. "We're all very grateful to her. The House of the Hearth is a great improvement on the streets, and she is a great improvement on Mother."
ace_of_fontaine: (Default)

[personal profile] ace_of_fontaine 2025-02-14 03:08 am (UTC)(link)
"I believe I heard his name once or twice.. and yea the old mother was a nasty bitch.. but their is a new mother and father. They treat the kids so much better, I am even going to start volunteering to help teach some of the older kids once I am based back to fontaine, it should help take some of the work load off, my other partners already occasionally volunteer to help with cooking and athletics respectively, perrie really wasn't keen on the idea at first but between us three and clervie we managed to get her to open up...it wasn't easy with everything she has to deal with."

She looks back at him and smiles.

"I.. I admit I'm curious, tell me a bit about your world sir lyney.. what's this lady furina up to?"

She says the last part with a playful smirk and a joking tone but there is still genuine curiosity in her voice.