pluviosamods: (mirrors)
Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviosa2025-01-31 10:10 pm
Entry tags:

EVENT - Ripple and Warp IC log (part 1!)

ripple and warp
Hello and welcome to the IC log for Pluviosa's Fourth Wall event, Ripple and Warp!

In addition to providing information about how characters arrive on the new deck (whether they're existing passengers or not), this post also serves as a place where Fourth Wall characters can post top-levels without joining the game community.

Further information on Fourth Walls in general and the other accompanying OOC updates to the game can be found on the OOC information post here. This post also serves in lieu of a regular between-events Test Drive.

Finally, you may now start sending in your applications to keep your AU, CRAU, and so on characters around after the Fourth Wall! Be sure to note the minor changes to the Applications page (namely, the addition of an "AU information" section).

Without further ado - How did you get here? And more importantly, where is 'here' anyway?

existing characters

Whether or not characters remember falling asleep on the evening of Day 37, they wake up somewhere different on Day 38, lying on a couch in an almost-familiar room. The couch is similar to the ones in the lounge, though those with keen noses will note that the cushions don't smell the same - there's no scent of your fellow passengers, or of the faint hint of an unknown, arid place that first accompanied the clean furnishings the Ship dragged out.

The room isn't one you've been in before, either, but it's still clearly on the Ship somewhere - there's the familiar motion of the legs moving, and the overhead emergency lights (the only source of light initially in the room) are the same as the ones in the hallways on Fern that the Ship has been working so hard to restore. However, that doesn't mean that it's hard to see - indeed, considering the contents of the room, the low lighting might be a blessing in disguise.

It's full of mirrors.

Not only the sorts of mirrors that character would expect to find, the ones that have been missing from the Ship's bathrooms and other expected places, though there are certainly plenty of those in the room - but the walls, the door, and the ceiling are also all mirrors. Mirrors hang on a portion of the larger furniture in what appears to be the living room of a suite. It's not as dramatic as it could be, but aside from the couch characters wake up on, it's pretty close. The floor, at least, is not reflective mirrors, though it's not much less shiny - instead of the usual hotel-esque carpet of the suites, there's seamless stone tile in stormcloud grey, slight variations in the color indicating marble. And all of those reflective surfaces are perfectly clean - although it's possible to find dried spots of decay on the backs of the mirrors, overall, it seems as though time doesn't have claim on this part of the Ship, much less the Growth.

And of course, where there are mirrors, there are reflections.

Some of them - probably the majority - are normal, perfect mirrors of the person the character expects to see. Some of them are distorted, but in a normal, mundane way - funhouse mirrors among the panels on the walls, making you wide or skinny or warped.

And then some of them show reflections of you that are distorted, not as in bent, but as in there being something different about the you that's in them. Different clothes; different hair; different age; different species. Added scars, or missing ones; limbs missing, or replaced with something else. A completely unknown you in the mirror.

For the most part, these altered reflections act the way you would expect, imitating the movements of the rest of the reflections in the room. But sometimes they don't. Sometimes they climb out of the mirror - and whether they're friendly or not remains to be seen.

There's a note on the mirror-topped table next to the couch. In backwards writing that needs to be held up to a mirror to be read easily, it says:

Thanks for visiting! I'm sorry I couldn't be there to meet you, but there's just so many people here today!

I wonder if you'll get a chance to meet the real you?

Good luck!




new characters and visitors

For those who are new around here, the method of arrival is... a bit different. This applies equally to characters who are just here for the fourth wall (alternates of existing characters etc) or those who will be apped as permanent residents - there isn't a distinction to these categories until the end of the event.

These characters arrive with a first sensation of being pressed against a hard, glass surface - not unlike the whispers of sensation that haunted the existing passengers over the last few days. The difference is that this time, the glass you're pressed against isn't a horizontal floor or bed - it's vertical or at least mostly vertical, and you can tell which way is down.

Or, put another way: Newly arrived characters start their boatride on the wrong side of the mirrors that are packed away into the unknown deck. They are facing towards the real world side, the way they would if they were reflections made physical, but turning around and looking behind them is nearly impossible.

Indeed, there's a growing pressure forcing them against the glass barrier. It grows harder and harder to breathe, almost like drowning, or being crushed by water pressure -

Until, just when you think you can't survive any more, something gives way, and you stumble out of the mirror into the real world. It's not the glass breaking - it's more like forcing your way through a soap bubble or the membrane that sits inside an eggshell that separates the hard pieces from the white. Water, too, cascades down out of the mirror with you, splattering all over the floor, but it's just water, and it doesn't seem to have left more than a bit of surface dampness on you.

However, when characters turn around, they will find that while the glass is still in place and unbroken, the mirror will no longer reflect anything - not even the shine of light cast on the glass - rendering these mirrors completely black. This reflectivity stays on the puddle of water around your feet instead, which aggressively reflects the area around it even if taken elsewhere - even if poured into a cup. In motion, it's too transparent to be taken for mercury or silver, but when pooled undisturbed, it does not ripple in response to the motion of the ship. Only the actions of characters or other forces can cause ripples. Otherwise, it appears to be normal water.

Characters who are alternates of each other might come out of the mirrors while they're literally being reflected (a certain surprise for those who are on the normal side of the mirror doing the looking), but they might also just appear in rooms all by themselves, or in the presence of someone else they know (or think they know). Those who don't have any immediate connections among the current passengers are more likely to appear in some empty room, but ultimately this is left to player discretion.


shallower reflections

Not all reflections are as potentially friendly as those played by those of us on the player side of the screen, however. In addition to the "deeper" reflections played by real humans, who have or at least appear to have personalities and histories of their own, there are also "shallow" reflections. Unlike the Fourth Wall arrivals, shallow reflections can't be of characters who aren't present at the time - they only appear in response to characters looking into mirrors (whether those characters are existing residents or new arrivals).

The shallow reflections come out of the mirrors just like the Fourth Wall arrivals, but there's always something a little off about them. Some of them stay reversed like a reflection; some of them don't make any noise when they move and cannot speak; some of them come out of the mirrors with the funhouse-esque warped reflections and stay that way. Like their more 'real' counterparts, the mirrors the shallow reflections come out of turn completely flat, unreflective black; unlike their counterparts, they don't really hesitate in striding out, much less stumble and potentially collapse.

What do they want? To shove whoever they're a reflection of into the black mirror they came from. What happens if they succeed?

You die. I mean, probably. There's no way of knowing unless one of them does succeed, after all. If you want your character to die in this fashion, please let the mod team know. While we cannot guarantee that interesting things will happen to all characters (and those who are only here to visit for the Fourth Wall are not eligible), this may have permanent consequences for your character, take them out of play for longer ICly than a typical death, or impact other characters in the game beyond the typical levels of emotional harm. Or some combination of all three.

Fortunately, the shallow reflections only have physical strength on their side - they do not possess any powers of those they take the shapes of, and they can be killed in largely the same way as unremarkable flesh and blood humans. A killing blow causes them to collapse into the same hyper-reflective water as described above; the mirror they came out of remains black.

??? deck

The deck itself is open fully to character navigation. Like the lab specimen storage of Zinnia, this deck - whose name is not posted anywhere for characters to find easily - is clear of any signs of Growth, and manages to feel chilly even if you get up to the top deck where the sun is shining.

Or... Should be shining. Regardless of the weather on other deck dimensions, the skies above this deck are
always, at best, a cloudy, half-stormy grey. The air above hangs tense, like the clouds are waiting for something to happen. Unlike the other instances of Ship weather, you don't need Neuvillette's particular affinity with water to sense it - any character with empathic or telepathic powers will be able to feel the sense of looming, helpless frustration in the clouds.

The most notable feature of this deck, of course, is that it's full of mirrors. Indeed, it's not only the mirrors that are missing from the suite bathrooms, the public restrooms by the cafeteria, and so on - there are far more mirrors than the Ship would reasonably need to outfit the decks it has, even including the multidimensional nature of it. Mirrors hang from the walls, and then more mirrors lean against those, or against the other furnishings, or even against each other (since some of them are standing mirrors), and the groups against the walls are often five or six panels deep with the largest at the back the side of the glass panels of the Ship's sliding glass balcony doors. (Yes, those are also replaced by mirrors, reflective in both directions.) Tabletops are reflective in their own rights, and then littered with even more, antique-looking hand mirrors and makeup compacts and those little circular mirrors sold in bags by the dozen at the craft store, only an inch across.

Considering all the reflective surfaces, it might be a good thing that there is only emergency power supplied to this deck - enough to keep the guide lights on and ensure that the sliding doors (though not the elevators) are working, and that whatever system pumps water through the faucets and showers is still going. The water is all cold, however, and there isn't any food available on the deck so far as characters are able to find. In the place where characters are used to finding the cafeteria, there is instead a terrifying mirrored bar filled with empty bottles and glasses as well as - well. Take a guess.

With the exception of the sliding glass doors in the suites, the glass of windows and so forth seems to be what it should be - though it's more reflective than seems natural, too. Like Zinnia, the cleaniness of this deck means that characters have full run of it, all the way down to the lounge on the bottom of the Ship - which is the only place that isn't completely clean on this deck. The super-reflective water that pours out of the mirrors seems to have flowed down here at some point, where it sits, unaffected by the motion of the Ship, about an inch deep across the entire floor. This water is the only feature down in the bottom lounge - there is no furniture, in contrast to its Zinnia counterpart.

And on this floor, at the very bottom, and only this floor, the reflective water has the smell - only the smell, not any other qualities - of fresh blood.

The Ship will not answer characters here - although the terminals in the residential deck that can normally be used to communicate with it (in whatever limited capacity) are present, their screens are (of course!) mirrors, and unresponsive. There's also no signs of drones about, not even the basic roomba-like cleaning drones; there's no evidence that they've been here recently, either.

A follow-up log, in which the Ship manages to make contact with characters wherever they are, will be posted later (mod goal time is 2-3 weeks from now). That log will take place on Day 40 and will bring with it food (for everyone who has gotten very hungry by then) and drone assistance, but whether characters actually manage to escape at that point or later on on Day 42 is left open to the opinions of you, the players! Both current players and visitors will be able to vote in a Discord poll on the matter, to be posted in the Discord announcements channel tomorrow (after you've had the chance to sleep on this post and let it cook in your brains a little).

Happy playing! Questions can be asked on Discord or added to the usual questions header below this post.
helborn: (okay well maybe not)

[personal profile] helborn 2025-02-13 04:52 am (UTC)(link)
He turns and finally breaks eye(socket) contact with himself to look at Neuvillette. "... My father's on the ship." From the flat tone of his voice it's obvious that this doesn't thrill him. Especially with what he says next.

"He's already gotten into several fights, including with Shang Beida. He also did... hurt me... but I've healed it." It's fine, that's fine. He's fine about it. "He's a horrible person and... I can't bring myself to hurt him."

He's only been away from his world for a little over a month. It's still hard. It's hard and Casper's holding back tears. His voice quakes a little bit. "I know... he's not a good parent. I know neither of my parents are. But... they're all I have at home. He's all I have at home. He kept me fed and clothed and housed and that's... that's enough, right? Right?"

The strain in his voice is wearing it thin, and his hands are shaking. He knows Neuvillette isn't human but he's seen enough human behavior to know. He's seen things in his courtroom, surely, that are worse than this.

(But worse doesn't mean okay. It'll never be okay and he knows that but it could be worse.)
highjustice: (dramatic eyes closed)

[personal profile] highjustice 2025-02-13 05:14 am (UTC)(link)
The humidity of the air wobbles threateningly, if you can sense it in any kind of detail.

Neuvillette's intake of breath to steady himself is quiet. So are his words - he is all too aware of how sound can carry in such empty hallways, and Casper deserves at least that much consideration from him.

At least that much.

"No," he says quietly. "It isn't."

What would you do? Sunday asked him not too long ago, of a man who had sold his children into slavery.

Find them, his one and only answer. The only answer the heart he had discovered on the stage of Focalors' Justice could accept.

And here, too, there is only one answer.

"It is not enough," he says. "In the disparity between the letter and the spirit of a thing... He has barely fulfilled the letter, if he has fulfilled it at all, and in my experience, if you must have only one, it is far better to have the spirit of being a parent - to try and stumble and fail - than the strictness of the letter of it."

More quietly, "I have never met a child who was best served by being harmed by their parent. Not for any purpose."
helborn: (want to sleep more...)

[personal profile] helborn 2025-02-13 05:36 am (UTC)(link)
And Casper can hear every sound in a large radius, no matter how small. Neuvillette might as well be speaking at a normal volume for all it matters to him. He's glad for the discretion, though.

"I can't... just throw him away. I can't stop caring about him." His heart feels like it's being ripped in two, and he doesn't know which direction to follow. There's the one that's right... and then the one that doesn't feel like a betrayal. "He hurt me, he had me hurt other people - he doesn't care about anyone but himself and making sure my mother's plans are carried out. Hell, he killed the brother I didn't even know I had. I don't... I don't think he even cared when I died. It was just... basically 'get back to work'."

He's not making a good case, he knows. "... He makes me feel like the worst version of myself, but... if not for him, I don't have anyone. I've met my mother twice, and the second was... bad." Being dead tends to not be the best situation, no. "I know I have... people here... but I'll have to go back eventually. I'm - I have to be responsible. If I can help save the world, even a little... it's too selfish to not try."

He puts a hand on his wrist - there's no mark, but that sort of spell wouldn't leave one. "He always has a way of making me think that I'm the one who's wrong. I can't help but fall in line when he's around." Maybe that's manipulation, but he can't stop himself. "I know I'm responsible for my own actions and not his, but..."

But what? He scrubs at his eyes and takes a deep breath. "I don't know. I feel stupid for not being able to break free from him."
highjustice: (dramatic eyes closed)

[personal profile] highjustice 2025-02-14 03:40 am (UTC)(link)
"The habits of a lifetime are not easily broken," Neuvillette says, tone reassuring and also carrying with it the weight of experience. They're even harder to break when your lifetime is so much longer than a human's, after all. "All the more so when they are the only ones you were ever given a chance to learn."

Not, 'the only ones you were taught.' Just from the way Casper talks, and the way his mood shifts as nervously as his weight, his father wouldn't have allowed anyone else the chance to teach another way.

After some consideration, he continues, "You are not the first who struggles to escape, nor, I fear, will you be by any means the last. But it matters that you have taken the first steps - that you have reached out to others. That you listen to your heart and your own sense of justice, telling you that the way he treats you is unacceptable, rather than simply continuing to follow his voice. These are not easy things, Casper, and even if they were, there would still be no shame in struggling with them."
helborn: (the dark is scary)

[personal profile] helborn 2025-02-14 06:16 pm (UTC)(link)
"... I'm trying." He closes his eyes and gestures to the corpse in the mirror behind him. "I died. I was killed by a companion of mine and I died and no one mourned me in my world. Not my parents, not my companions... they were just angry at me for dying and made me get back to work." Saying it out loud... it makes him feel sick.

But he's trying. "I want people to have better lives than I have. That's part of why I fight. ... I'm just afraid, I guess, to try to step out from my parents' shadows." He looks up again, exhaustion in his expression. "My mother's a goddess and my father's a powerful mage. They're both awful but... they're still long shadows to try to get out of."
highjustice: (Default)

[personal profile] highjustice 2025-02-17 07:01 am (UTC)(link)
"Hardly worthy companions." It's rarely that Neuvillette says anything that can be construed as judgemental outside the court itself, but he does have some few times he will break that silence. It's easier here, where his only responsibility to people is that some of them have chosen to look to him for advice and support, rather than the full weight of Fontaine's legal code on his shoulders.

(The him before that weight wouldn't have associated with humans so willingly. In some ways, this is his only chance to really interact with humans on a relatively equal footing.)

Rather than answering Casper directly, Neuvillette glances away. He says, "Even if the situation is different... I know that there were once others of my kind. That there still are some few dragons, who either were or would be Sovereigns like myself, if not for the interference of the heavens. The last true Sovereign, in Natlan, died only a thousand years ago. The Dendro dragon persists despite the loss of its authority - the eldest being in Teyvat, despite what history would have you believe about the Geo Archon."

He glances back at Casper, and says, "They too cast long shadows. And though there are some number of other dragons who have made accords with the Seven, there are no others who take a human shape, nor who have chosen to live among them. In some ways, despite the name graven upon my being, I cannot help but think that were I to meet another of my kind, it is I who would be facing judgement."

For the shape he has. For the path he's chosen. For casting his judgement upon the heavens, and his forgiveness upon the earth.

"Stepping out of such shadows... I cannot blame you for your difficulties when I face the same in another shape." Perhaps the part of him that would bring the most judgement from his kin is not the shape he wears, but his infalliable, human-like heart. "All I can do is promise you that there is a light outside of it."
helborn: (you better not)

[personal profile] helborn 2025-02-17 06:17 pm (UTC)(link)
It is, which makes him look up in surprise. ... Huh. He's... he's not wrong, but still...

He reaches out to put a hand on the Iudex's shoulder with enough time that he can move away if he'd like... but it's good to hear that other people have trouble, even if he doesn't want them to have trouble.

"I don't know what to do with him on board. If I go against him... he'll make me feel miserable. Or hurt me - I can take it but it still hurts. ... But I don't want him to die. He's still family..."
highjustice: (u good)

[personal profile] highjustice 2025-02-23 08:32 pm (UTC)(link)
Neuvillette doesn't make any move to avoid the hand reaching for his shoulder, though he does give it a look that's too weak of emotion to properly call confused. It's clear he isn't used to people touching him.

(The fabric under Casper's hand is dry, but manages to give the impression that it should be wet. The shoulder buried under all those layers is solid, though.)

"You are not alone here," Neuvillette states simply. "You have many allies, who will not stand for you to be treated in such a way, and accordingly, that man shall find he has none." Indeed, he will likely find himself with many enemies, who hold back only for Casper's sake. "Do not comply in advance. If what we can do best is to keep him away from you, then that is what we shall do."
helborn: (yeah okay not sure about this)

[personal profile] helborn 2025-02-24 05:16 am (UTC)(link)
It's weird, but he's just glad the Iudex is on his side.

"... I... I'm going to try. I don't know when I see him next, and I don't know how angry he's going to be. I just hope that I can... summon enough strength to stand against him. I know there are people I can rely on, and I'll try - but he's an awful person. More than I can describe, because some of it's tied up in my world's history. ... But thank you. I really appreciate you and... and everyone else being willing to defend me."