pluviosamods: (mirrors)
Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviosa2025-01-31 10:10 pm
Entry tags:

EVENT - Ripple and Warp IC log (part 1!)

ripple and warp
Hello and welcome to the IC log for Pluviosa's Fourth Wall event, Ripple and Warp!

In addition to providing information about how characters arrive on the new deck (whether they're existing passengers or not), this post also serves as a place where Fourth Wall characters can post top-levels without joining the game community.

Further information on Fourth Walls in general and the other accompanying OOC updates to the game can be found on the OOC information post here. This post also serves in lieu of a regular between-events Test Drive.

Finally, you may now start sending in your applications to keep your AU, CRAU, and so on characters around after the Fourth Wall! Be sure to note the minor changes to the Applications page (namely, the addition of an "AU information" section).

Without further ado - How did you get here? And more importantly, where is 'here' anyway?

existing characters

Whether or not characters remember falling asleep on the evening of Day 37, they wake up somewhere different on Day 38, lying on a couch in an almost-familiar room. The couch is similar to the ones in the lounge, though those with keen noses will note that the cushions don't smell the same - there's no scent of your fellow passengers, or of the faint hint of an unknown, arid place that first accompanied the clean furnishings the Ship dragged out.

The room isn't one you've been in before, either, but it's still clearly on the Ship somewhere - there's the familiar motion of the legs moving, and the overhead emergency lights (the only source of light initially in the room) are the same as the ones in the hallways on Fern that the Ship has been working so hard to restore. However, that doesn't mean that it's hard to see - indeed, considering the contents of the room, the low lighting might be a blessing in disguise.

It's full of mirrors.

Not only the sorts of mirrors that character would expect to find, the ones that have been missing from the Ship's bathrooms and other expected places, though there are certainly plenty of those in the room - but the walls, the door, and the ceiling are also all mirrors. Mirrors hang on a portion of the larger furniture in what appears to be the living room of a suite. It's not as dramatic as it could be, but aside from the couch characters wake up on, it's pretty close. The floor, at least, is not reflective mirrors, though it's not much less shiny - instead of the usual hotel-esque carpet of the suites, there's seamless stone tile in stormcloud grey, slight variations in the color indicating marble. And all of those reflective surfaces are perfectly clean - although it's possible to find dried spots of decay on the backs of the mirrors, overall, it seems as though time doesn't have claim on this part of the Ship, much less the Growth.

And of course, where there are mirrors, there are reflections.

Some of them - probably the majority - are normal, perfect mirrors of the person the character expects to see. Some of them are distorted, but in a normal, mundane way - funhouse mirrors among the panels on the walls, making you wide or skinny or warped.

And then some of them show reflections of you that are distorted, not as in bent, but as in there being something different about the you that's in them. Different clothes; different hair; different age; different species. Added scars, or missing ones; limbs missing, or replaced with something else. A completely unknown you in the mirror.

For the most part, these altered reflections act the way you would expect, imitating the movements of the rest of the reflections in the room. But sometimes they don't. Sometimes they climb out of the mirror - and whether they're friendly or not remains to be seen.

There's a note on the mirror-topped table next to the couch. In backwards writing that needs to be held up to a mirror to be read easily, it says:

Thanks for visiting! I'm sorry I couldn't be there to meet you, but there's just so many people here today!

I wonder if you'll get a chance to meet the real you?

Good luck!




new characters and visitors

For those who are new around here, the method of arrival is... a bit different. This applies equally to characters who are just here for the fourth wall (alternates of existing characters etc) or those who will be apped as permanent residents - there isn't a distinction to these categories until the end of the event.

These characters arrive with a first sensation of being pressed against a hard, glass surface - not unlike the whispers of sensation that haunted the existing passengers over the last few days. The difference is that this time, the glass you're pressed against isn't a horizontal floor or bed - it's vertical or at least mostly vertical, and you can tell which way is down.

Or, put another way: Newly arrived characters start their boatride on the wrong side of the mirrors that are packed away into the unknown deck. They are facing towards the real world side, the way they would if they were reflections made physical, but turning around and looking behind them is nearly impossible.

Indeed, there's a growing pressure forcing them against the glass barrier. It grows harder and harder to breathe, almost like drowning, or being crushed by water pressure -

Until, just when you think you can't survive any more, something gives way, and you stumble out of the mirror into the real world. It's not the glass breaking - it's more like forcing your way through a soap bubble or the membrane that sits inside an eggshell that separates the hard pieces from the white. Water, too, cascades down out of the mirror with you, splattering all over the floor, but it's just water, and it doesn't seem to have left more than a bit of surface dampness on you.

However, when characters turn around, they will find that while the glass is still in place and unbroken, the mirror will no longer reflect anything - not even the shine of light cast on the glass - rendering these mirrors completely black. This reflectivity stays on the puddle of water around your feet instead, which aggressively reflects the area around it even if taken elsewhere - even if poured into a cup. In motion, it's too transparent to be taken for mercury or silver, but when pooled undisturbed, it does not ripple in response to the motion of the ship. Only the actions of characters or other forces can cause ripples. Otherwise, it appears to be normal water.

Characters who are alternates of each other might come out of the mirrors while they're literally being reflected (a certain surprise for those who are on the normal side of the mirror doing the looking), but they might also just appear in rooms all by themselves, or in the presence of someone else they know (or think they know). Those who don't have any immediate connections among the current passengers are more likely to appear in some empty room, but ultimately this is left to player discretion.


shallower reflections

Not all reflections are as potentially friendly as those played by those of us on the player side of the screen, however. In addition to the "deeper" reflections played by real humans, who have or at least appear to have personalities and histories of their own, there are also "shallow" reflections. Unlike the Fourth Wall arrivals, shallow reflections can't be of characters who aren't present at the time - they only appear in response to characters looking into mirrors (whether those characters are existing residents or new arrivals).

The shallow reflections come out of the mirrors just like the Fourth Wall arrivals, but there's always something a little off about them. Some of them stay reversed like a reflection; some of them don't make any noise when they move and cannot speak; some of them come out of the mirrors with the funhouse-esque warped reflections and stay that way. Like their more 'real' counterparts, the mirrors the shallow reflections come out of turn completely flat, unreflective black; unlike their counterparts, they don't really hesitate in striding out, much less stumble and potentially collapse.

What do they want? To shove whoever they're a reflection of into the black mirror they came from. What happens if they succeed?

You die. I mean, probably. There's no way of knowing unless one of them does succeed, after all. If you want your character to die in this fashion, please let the mod team know. While we cannot guarantee that interesting things will happen to all characters (and those who are only here to visit for the Fourth Wall are not eligible), this may have permanent consequences for your character, take them out of play for longer ICly than a typical death, or impact other characters in the game beyond the typical levels of emotional harm. Or some combination of all three.

Fortunately, the shallow reflections only have physical strength on their side - they do not possess any powers of those they take the shapes of, and they can be killed in largely the same way as unremarkable flesh and blood humans. A killing blow causes them to collapse into the same hyper-reflective water as described above; the mirror they came out of remains black.

??? deck

The deck itself is open fully to character navigation. Like the lab specimen storage of Zinnia, this deck - whose name is not posted anywhere for characters to find easily - is clear of any signs of Growth, and manages to feel chilly even if you get up to the top deck where the sun is shining.

Or... Should be shining. Regardless of the weather on other deck dimensions, the skies above this deck are
always, at best, a cloudy, half-stormy grey. The air above hangs tense, like the clouds are waiting for something to happen. Unlike the other instances of Ship weather, you don't need Neuvillette's particular affinity with water to sense it - any character with empathic or telepathic powers will be able to feel the sense of looming, helpless frustration in the clouds.

The most notable feature of this deck, of course, is that it's full of mirrors. Indeed, it's not only the mirrors that are missing from the suite bathrooms, the public restrooms by the cafeteria, and so on - there are far more mirrors than the Ship would reasonably need to outfit the decks it has, even including the multidimensional nature of it. Mirrors hang from the walls, and then more mirrors lean against those, or against the other furnishings, or even against each other (since some of them are standing mirrors), and the groups against the walls are often five or six panels deep with the largest at the back the side of the glass panels of the Ship's sliding glass balcony doors. (Yes, those are also replaced by mirrors, reflective in both directions.) Tabletops are reflective in their own rights, and then littered with even more, antique-looking hand mirrors and makeup compacts and those little circular mirrors sold in bags by the dozen at the craft store, only an inch across.

Considering all the reflective surfaces, it might be a good thing that there is only emergency power supplied to this deck - enough to keep the guide lights on and ensure that the sliding doors (though not the elevators) are working, and that whatever system pumps water through the faucets and showers is still going. The water is all cold, however, and there isn't any food available on the deck so far as characters are able to find. In the place where characters are used to finding the cafeteria, there is instead a terrifying mirrored bar filled with empty bottles and glasses as well as - well. Take a guess.

With the exception of the sliding glass doors in the suites, the glass of windows and so forth seems to be what it should be - though it's more reflective than seems natural, too. Like Zinnia, the cleaniness of this deck means that characters have full run of it, all the way down to the lounge on the bottom of the Ship - which is the only place that isn't completely clean on this deck. The super-reflective water that pours out of the mirrors seems to have flowed down here at some point, where it sits, unaffected by the motion of the Ship, about an inch deep across the entire floor. This water is the only feature down in the bottom lounge - there is no furniture, in contrast to its Zinnia counterpart.

And on this floor, at the very bottom, and only this floor, the reflective water has the smell - only the smell, not any other qualities - of fresh blood.

The Ship will not answer characters here - although the terminals in the residential deck that can normally be used to communicate with it (in whatever limited capacity) are present, their screens are (of course!) mirrors, and unresponsive. There's also no signs of drones about, not even the basic roomba-like cleaning drones; there's no evidence that they've been here recently, either.

A follow-up log, in which the Ship manages to make contact with characters wherever they are, will be posted later (mod goal time is 2-3 weeks from now). That log will take place on Day 40 and will bring with it food (for everyone who has gotten very hungry by then) and drone assistance, but whether characters actually manage to escape at that point or later on on Day 42 is left open to the opinions of you, the players! Both current players and visitors will be able to vote in a Discord poll on the matter, to be posted in the Discord announcements channel tomorrow (after you've had the chance to sleep on this post and let it cook in your brains a little).

Happy playing! Questions can be asked on Discord or added to the usual questions header below this post.
paladinforhire: (wary)

[personal profile] paladinforhire 2025-02-13 10:36 pm (UTC)(link)
"Of course." He starts standing and - ah. "Yes, she is. Though like you she doesn't remember me. There's also..." He clears his throat slightly.

"There's also one of the Darnus family here. Eula. All of that was far before my time in Eorzea, but you should know. They claim to be of the Scions in their version of events. I'm... somewhat inclined to believe them, but there's no way to know for sure." He's quiet for a moment before he just pushes himself up off the ground.

"I was only there for Ruby Weapon in terms of those events, but... I know it's somewhat of a touchy subject with the more senior Scions. Not that you have any obligation to listen to me, but I'm hoping that we can at least not attack each other on sight without reason here." It's only very slightly a joke.
thickerthanwaters: (contemplative)

[personal profile] thickerthanwaters 2025-02-23 09:35 pm (UTC)(link)
"I see..." Thancred nods. He wonders idly if his exact account of events will be familiar to Alisaie or not.

Darnus strikes a cord that Thancred hasn't felt in a long time, though. A distant grief with half-assed patchwork to mend.

He had heard vaguely about the Ruby and Sapphire Weapons from one of the Warriors due to her involvement with the Ironworks, but not that it had ties to the Darnus family. But, if it is as Fridtjof says and Eula is... a Scion in their time, sure. Thancred will go along with it until he sees them for himself.

"I assure you that this blade shall stay firm against my back for the time being." He responds lightheartedly in kind. He has cartridge management to think of now. He won't use them based solely on any accusations.

"How large is this ship, anyroad?" This deck alone is massive. "Far larger than any vessel I've been on, at a guess."
paladinforhire: (wait huh)

[personal profile] paladinforhire 2025-02-24 05:12 am (UTC)(link)
He nods - if he's given his word to not attack unless needed, he'll take the man at his word. He's known his version of events' Thancred enough to know that he means what he says and says what he means most of the time.

At least he can get those refilled if he asks, but that's a later problem. "It's massive. Around a fifth of a malm long, a few hundred fulms wide. The various decks are... confusing. They have a number of levels each, and yet several of the floors seem to take up the same physical space. This deck alone has a few floors... we've seen I believe three of the decks so far. There are four residential decks that seem to be common across all instances. Then there's one 'general' deck that we've spent most of our time in, one deck that seemed to be full of experiments, and then... this one."
thickerthanwaters: (smiley! (default))

[personal profile] thickerthanwaters 2025-02-25 12:51 am (UTC)(link)
Keywords there is most of the time, but Thancred is being sincere here.

He huffs a 'Twelve' under his breath when taking in the mental image of the ship. Nodding along as they walk. "That's... wow."

"And it's just us few? No crew, no one who knows what's going on except the sentient ship?" That last part is emphasized by a wild arm gesture. "This is certainly like nothing I've prepared for in the past."
paladinforhire: (wary)

[personal profile] paladinforhire 2025-02-25 12:57 am (UTC)(link)
"There's... maybe twenty of us - or there were until we were transported to this deck. It seems there's a fair number of people who've emerged from the mirrors. I haven't been able to count all of them yet, so I will put an estimate of perhaps ten more?"

As for the crew... "No crew other than small mechanized creatures. The previous crew seems to have passed away in the line of duty. We've seen their spirits lingering around, though not in the same manner that is familiar to me from our world."
thickerthanwaters: (contemplative)

[personal profile] thickerthanwaters 2025-02-28 04:02 am (UTC)(link)
"Alright..." Thancred murmurs. He's accounting for the few he's seen already, which is certainly less than twenty. And who knows how many of those he's met are new arrivals like him. (It's most of them, sorry Thancred)

And then he laughs. "So the Ship is sentient, and haunted?" How lovely. His gunblade can't effect spirits without a certain quality imbuement, he's sure. "I don't suppose we've got monsters running rampant, to round off the danger?"
paladinforhire: (sideye)

[personal profile] paladinforhire 2025-02-28 04:28 am (UTC)(link)
"Sentient and haunted, yes. I would prefer it be neither, but if I had to choose 'sentient' is better. As for monsters... right now we're dealing with people coming out of the mirrors who are somewhat... less sentient. Sometimes warped... previously we had plantkin with the souls of beastkin that had escaped containment from one of the other levels. But most of the time it's been quiet."

He looks around and gestures to the area around them. "And usually much more covered in extremely light-sensitive plantlife."
thickerthanwaters: (pout)

[personal profile] thickerthanwaters 2025-03-25 06:50 am (UTC)(link)
Thancred's got to hand it to Fridtjof there, sentient is better than haunted.

"I've met these 'reflections' already, at the very least." He winces at the fresh sore on his psyche that dealing with Lahabrea left on him. "But if they are just contained to this floor, that's manageable."

Thancred huffs a breath, contemplating the other threats. "Well, plantkin should be easier to hurt with this." He reaches up to pat the hilt of his gunblade, chuckling.
paladinforhire: (uh... hm...)

[personal profile] paladinforhire 2025-03-27 02:36 am (UTC)(link)
"As far as I know, they are." There's always the possibility that they aren't, but - "We don't really have mirrors on other floors, so it might have to do with that."

Ah. About that. "Don't underestimate it. I got seriously hurt at one point by the fast-growing plants, even with a sword. But it should be easier to deal with than some... the people without fighting experience are somewhat limited in where they can go without an escort."
thickerthanwaters: (genuinely wtf)

[personal profile] thickerthanwaters 2025-03-27 04:03 am (UTC)(link)
"If all mirrors here are wont to reach out and grab you, I don't blame this sentient Ship for stowing them away." He tilts his head forward, sighing. It's just unfortunate that he arrived now, when there wasn't any feasible escape from these reflections.

Thancred winces at Fridtjof, imagining what the plant could have done to cause serious harm. "So there are people here in need of training, is what you're saying?" He weighs the idea in his head. Thancred's spent enough time protecting and training Ryne... he's sure he could pass along something beneficial.
paladinforhire: (let him speak)

[personal profile] paladinforhire 2025-03-28 11:08 pm (UTC)(link)
"Something like that. I've been doing my best to watch over those who lack the ability to watch over themselves - though Alisaie has taken to going with one of them in particular, I've noticed." He can't help but start to grin a little at that. "But of course, I never told you such a thing."

Ahem. Anyway. "But in any case I've also been trying to provide an outlet for those who are more combat-oriented as well. Though not many have taken up my offer of a sparring area... I have told people that if they want to spar to at least have someone who can heal on hand even if it's not myself."
thickerthanwaters: (proud)

okay hopefully this doesnt go through twice. DW hates me lol

[personal profile] thickerthanwaters 2025-03-30 06:42 am (UTC)(link)
"Oh has she now?" Thancred muses, letting a mocking tone slip into his words. Then, he motions pinched fingers across his lips as if to zip them up. "Of course, of course. I won't tell a soul." He laughs at that, even more intrigued now to meet this version of Alisaie. Perhaps she is of his reality... but he figures she won't be.

On to the important matter. "A sparring ring might be beneficial for those who know how to fight. If there are others who can't even brandish a blade in self defense, I would be happy to teach them." Thancred resolves. "Something to think about once I've actually met these people, of course. And once we get out of this maze of mirrors."
paladinforhire: (oh yeah?)

[personal profile] paladinforhire 2025-04-01 11:37 pm (UTC)(link)
"Of course. We'll need to find a way out. I wonder if any of the others have found anything? The mess hall on this floor is... disorienting, but it might be the best place to see someone."

That or the lounge, but that one's pretty waterlogged...